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Assignment 2
Computer Networks (CS 456/656)
A congestion controlled pipelined RDT
Work on this assignment is to be completed individually
Assignment Objective
The goal of this assignment is to implement a congestion controlled pipelined Reliable Data Transfer
(RDT) protocol over UDP, which could be used to transfer a text file from one host to another across an
unreliable network. The protocol should be able to handle packet loss, packet reordering, and duplicate
packets. For simplicity, your protocol is unidirectional, i.e., data will flow in one direction (from the
sender to the receiver) and the acknowledgements (ACKs) in the opposite direction. To implement this
protocol, you will write two programs: a sender and a receiver, with the specifications given below. To
test your implementation, we will provide a third program, the network emulator that will emulate an
unreliable network link.
When the sender needs to send packets to the receiver, it sends them to the network emulator instead
of sending them directly to the receiver. The network emulator then forwards the received packets to
the receiver. However, it may randomly discard or reorder the received packets. The same scenario
happens when the receiver sends ACKs to the sender.
Packet Format
All packets exchanged between the sender and the receiver should have the following structure:
integer type; // 0: ACK, 1: Data, 2: EOT
integer seqnum; // Modulo 32
integer length; // Length of the String variable ‘data’
String data; // String with Max Length 500
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Each integer field is a 4-byte unsigned integer in network byte order. The type field indicates the type
of the packet. It is set to 0 if it is an ACK, 1 if it is a data packet, 2 if it is an end-of-transmission (EOT)
packet (see the definition and use of an end-of-transmission packet below). For data packets, seqnum is
the modulo 32 sequence number of the packet. The sequence number of the first packet should be zero.
For ACK packets, seqnum is the sequence number of the packet being acknowledged. The length field
specifies the number of characters carried in the data field. It should be in the range of 0 to 500. The
data string should be exactly length bytes long. For ACK packets, length should be set to zero. A
reference implementation of the packet format is provided to you as a Python 3 file named “packet.py”.
Sender Program (sender)
You should implement a sender program, named sender. Its command line input includes the following:
, , , , and in the given order.
Upon execution, the sender program should be able to read data from the specified file and send it using
the congestion controlled RDT protocol to the receiver via the network emulator. The initial window size
should be set to N=1 packet. After all content of the file has been transmitted successfully to the receiver
(and corresponding ACKs have been received), the sender should send an EOT packet to the receiver.
The EOT packet is in the same format as a regular data packet, except that its type field is set to 2 and
its length is set to zero. The sender can close its connection and exit only after it has received ACKs for
all data packets it has sent and received an EOT from the receiver. To keep the project simple, you can
assume that the end-of-transmission packet never gets lost in the network.
To ensure reliable transmission and congestion control, your program should implement the congestion
controlled pipelined RDT protocol as follows:
If the sender has a packet to send, it first checks to see if the window is full, that is, whether there are N
outstanding, unacknowledged packets. If the window is not full, the packet is sent, the appropriate
variables are updated, and a timer is started if not done before. The sender will use only a single timer
that will be set for the oldest transmitted-but-not-yet-acknowledged packet. If the window is full, the
sender will try sending the packet later.
When the sender receives an acknowledgement packet with seqnum n, the ACK will be taken to be a
cumulative acknowledgement, indicating that all packets with a sequence number up to and including n
have been correctly received at the receiver. If a timeout occurs, the sender sets N=1 and retransmits
the packet that caused the timer to timeout (only that one packet and not all the non-ACKed packets). If
a packet is retransmitted, the timer is reset.
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If a new ACK (and not a duplicate ACK) is received, but there are still additional transmitted-but-yet-tobe-acknowledged packets, the timer is restarted. If there are no outstanding packets, the timer is
stopped. Also, if a new ACK is received, N is incremented by 1 up to a maximum of 10 (N cannot exceed
10). The first packet is transmitted with seqnum=0, the second packet is transmitted with seqnum=1, and
so on. After the packet with seqnum=31 is transmitted, the next packet is transmitted with seqnum=0.
If the sender receives 3 duplicate ACKs with the same sequence number (i.e., a total of 4 packets with
the same seqnum n), and the next packet with seqnum n+1 is the oldest transmitted but not yet
acknowledged, it considers that packet (with seqnum n+1) as lost. It immediately (without waiting for
timeout) sets the window size N=1, retransmits this packet (with seqnum n+1) and restarts the
associated timer.
Output
For both testing and grading purposes, your sender program should be able to generate three log files,
named seqnum.log, ack.log, and N.log. Whenever a packet is sent, its sequence number should be
recorded in seqnum.log. The file ack.log should record the sequence numbers of all the ACK packets that
the sender receives during the entire period of transmission. For EOT packets, the sequence number
should be written to the file as “EOT”. N.log should record the initial value of N, as well as every time the
value of N is changed. The format for these log files is one timestamp, space, and one sequence number
per line.
Timestamps are recorded as “t=X”, where X is the timestamp of the current action. The timestamp is a
number that is incremented by one at every new event (i.e., a new packet to be sent, receiving an ACK,
or timeout (i.e., the timer runs out, or if 3 duplicate ACKs are received)). The timestamp t=0 is reserved
for initialization, and the only event that happens during this is the window size N is initialized to 1. Thus,
N.log will have t=0 1 as the first line in the log. Packet transmissions begin at t=1. For the first packet,
your program should write t=1 0 in seqnum.log for packet #0 sent at t=1. If an EOT is sent by the sender
at t=105, then the log should record t=105 EOT. Similarly, if an EOT is received by the sender from the
receiver at t=106, then the log should record t=106 EOT.
Be careful, some actions are executed at the same timestamp, e.g., if a timeout occurs at t=T, there should
be an entry t=T in seqnum.log for the retransmission as well as in N.log for (re)setting N to 1. You must
follow this format to avoid losing points.
Receiver Program (receiver)
You should implement the receiver program, named as receiver, on a UNIX system. Its command line
input includes the following: , , , and in the given order.
When receiving packets sent by the sender via the network emulator, it should execute the following:
• Check the sequence number of the packet.
• If the sequence number is the one that it is expecting:
o If the packet is an EOT packet, send an EOT packet back and terminate the program.
Otherwise, write the data from the packet to the output file. Then check if the packet
with the next sequence number is in the buffer.
o If the packet exists, remove the packet from the buffer, write the data of the packet to
the output file, then repeat the previous step.
o If the packet does not exist, send an ACK packet back to the sender with the seqnum equal
to the seqnum of the last packet written to disk and set the expected seqnum to the
seqnum of the missing packet.
• Otherwise, if the sequence number is not the one that it is expecting:
o If the sequence number is within the next 10 sequence numbers, store the received
packet in a buffer if the packet is not already stored.
o In all other cases (e.g., duplicate/old packet), discard the received packet.
o For both the cases above, send an ACK packet for the most recently received in-order
packet.
Once the receiver has received all data packets and an EOT from the sender, it should send an EOT packet
then exit.
Output
The receiver program is also required to generate a log file, named arrival.log. The file arrival.log should
record the sequence numbers of all the data packets that the receiver receives during the entire period
of transmission. The format for the log file is one number per line (no timestamp). You must follow the
format to avoid losing marks.
Network Emulator (nEmulator)
The network emulator is provided to you as a Python 3 program. When the emulator receives a data
packet from the sender, it will discard it with the specified probability. Otherwise, it stores the packet in
its buffer, and later forwards the packet to the receiver with a random amount of delay (less than the
specified maximum delay). The same behaviour applies to ACKs received from the receiver. EOT packet
from the sender is never discarded. It is forwarded to the receiver once there are no more data packets
in the buffer. EOT packet from the receiver is also never discarded. It is forwarded to the sender once
there are no more ACKs in the buffer.
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To run nEmulator, you need to supply the following command line parameters in the given order:
• ,
• ,
• ,
• ,
• ,
• ,
• ,
• ,
• (Boolean: Set to 1, the network emulator will output its internal processing).
Hints
• The protocol is somewhat similar to a simplified version of TCP but it is not TCP! Notably, we
buffer out-of-order packets, and sequence/ACK numbers are different.
• You must ensure your programs run in the CS student environment
• Experiment with network delay values and sender time-out to understand the performance of
the protocol.
• To ensure the programs connect properly, you should run nEmulator, receiver, and sender
in this order. Please ensure that your implementation works even if the three programs run on
separate machines within the CS student environment.
Example Execution
1. On the host host1: nEmulator 9991 host2 9994 9993 host3 9992 1 0.2 0
2. On the host host2: receiver host1 9993 9994
3. On the host host3: sender host1 9991 9992 50
Procedures
Due Date
The assignment is due on Friday, July 8th 2022, at midnight (11:59 PM).
Late submission policy: 10% penalty every late day, up to 3 late days. Submissions are not accepted
beyond 3 late days.
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Hand in Instructions
Submit all your files in a single compressed file (.zip, .tar etc.) using LEARN. The filename should include
your username and/or student ID.
You must hand in the following files / documents:
• Source code files.
• Makefile (if applicable): your code must compile and link cleanly by typing “make” or “gmake”.
• README file: this file must contain instructions on how to run your program, which CS student
environment machines your program was built and tested on, and what version of make and
compilers you are using (if applicable).
Your implementation will be tested on the machines available in the CS student environment.
Documentation
Since there is no external documentation required for this assignment, you are expected to have a
reasonable amount of internal code documentation (to help the markers read your code).
You will lose points if your code is unreadable, sloppy, and inefficient.