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Assignment 2:  Design and Implementation of a Service Queue ADT

Programming Assignment 2:
 Design and Implementation of a Service Queue ADT

Note that you will submit two items separetely:
1. An analysis of a given implementation (submitted via
gradescope).
2. Your class implementation (file: ServiceQueue.h)
(details below).
You go to a popular restaurant that doesn’t take reservations. When you
get there, you just have to wait in line for a table. These days, most
restaurants will give you some kind of buzzer and will signal you when
your table is ready.
The restaurant essentially has to manage a queue of buzzers.
Implementation of an ADT supporting this management is what you will be
doing in this assignment.
Overview of ServiceQueue behavior
(greater detail can be found in the banner comments in ServiceQueue.h).
● "Buzzers": for our purposes, a "buzzer" is represented by a unique
integer ID. In principle, there is an infinite number of buzzers
starting from 0.
● Operation give_buzzer(): this is the enqueue operation (a new
customer is getting in line). The following happens:
○ An unused buzzer ID is determined (see Buzzer Policy below) and
○ an entry for that buzzer is added to the end of the queue and
○ the selected buzzer ID is returned.
● Operation seat(): this is the "dequeue" operation: if the queue is
not-empty, the first entry is removed from the front; the removed
buzzer ID can now be "re-used" (again, see Buzzer Policy below). If
the queue is empty, false is returned and no changes are made (on
success, true is returned).
● Operation take_bribe(): A person holding a particular buzzer may
offer the system a bribe to move to the front of the queue. This
function takes a buzzer ID and does the following:
○ If the buzzer is indeed somewhere in the queue, it is plucked
out and moved to the front of the queue and true is returned.
○ Otherwise (the buzzer isn't even in the queue), the function
simply returns false.
● Operation kick_out(): (for sending trouble causers home). This
operation takes a buzzer ID and does the following:
○ If the buzzer is indeed somewhere in the queue, it is removed
and true is returned. The buzzer now becomes reusable (again,
see Buzzer Policy).
○ Otherwise (the buzzer isn't even in the queue), the function
simply returns false.
● Operation snapshot(): This function takes an integer vector as a
reference parameter and populates it with the current queue contents
(i.e., sequence of buzzer IDs) in sequence.
● Operation length(): reports the current length of the queue.
Buzzer Policy:
The buzzer ID assigned by a call to give_buzzer is determined by the
following policy:
1. If there are no reusable buzzers (i.e., from a previous seat or
kick_out operation), the smallest unused buzzer ID must be used. (As
a consequence, the first call to give_buzzer will always use ID
zero).
2. If there are reusable buzzers, the buzzer that became reusable most
recently must be used (i.e., from the most recent seat or kick_out
operation).
Understanding Behavior:
You have been given two complete implementations of the ADT described
above. However, these implementations, while behaviorally correct, do NOT
meet the runtime requirements that you must meet! The "slow"
implementations are given in two files (they both use the class name
ServiceQueue):
● ServiceQueueSlow.h: this makes extensive use of C++ vectors
including some arcane stuff with removal, iterators, etc.
● ServiceQueueSlow2.h: this also uses C++ vectors and the same overall
structure as ServiceQueueSlow.h. However, some operations are done
"by hand" on the underlying vectors instead of using the functions
provided by the vector class. Reason: you may find some of the
vector functions called in ServiceQueueSlow.h to be a bit strange
(depending on your level of C++ experience). This version may have
fewer distractions for you (otherwise, in terms of behavior and
runtime, the two "slow" versions are effectively the same.
You have also been given a simple interactive driver program in
Driver.cpp. It can be compiled to use any of the three ServiceQueue
implementations (one of the two slow ones or yours).
To compile using ServiceQueue.h, you do nothing fancy (produces executable
Driver):
g++ -std=c++11 Driver.cpp -Driver
To compile using ServiceQueueSlow.h:
g++ -std=c++11 Driver.cpp -D_SLOW -DriverSlow
To compile using ServiceQueueSlow2.h:
g++ -std=c++11 Driver.cpp -D_SLOW2 -DriverSlow2
Or... simply type "make" and the provided makefile will compile all three.
Play with the driver program: To make sure you understand the correct
behavior, compile and run DriverSlow and/or DriverSlow2 and follow the
interactive menu.
A sample session has been included in an appendix.
Runtime Requirements:
Now the fun part! Your implementation of the ServiceQueue class must meet
the following runtime requirements:
give_buzzer(): O(1) runtime (technically O(1) "amortized
runtime")
seat(): O(1) runtime.
take_bribe(): O(1) runtime
kick_out(): O(1) runtime
snapshot(): O(n) runtime (where n is the queue length).
length(): O(1) runtime
Deliverables
1. (via gradescope) Analysis of a Slow implementation: You will study
the "Slow" implementations and do a (tight) worst-case runtime
analysis for each of the size functions above. Note that both
ServiceQueueSlow.h and ServiceQueueSlow2.h have the same runtime
behavior, so study the one you feel most comfortable with. This will
be submitted via gradescope as a separate item. Details:
a. You must include an analysis of each of the six operations above
clearly labeled.
b. Each analysis must give a rationale for each of your conclusions
(i.e., why your claimed worst-case runtime bound is correct).
2. Your implementation of ServiceQueue.h meeting the requirements above.
Brainstorming
The week 06 lab will be dedicated to group brainstorming on ideas for how
the runtime requirements can be met! In the meantime, think, think,
think! Remember, you have lots of freedom here as to how you might
organize your data structures.
After you have completed your brainstorming lab sessions, we will discuss
in lecture a sketch of a strategy which meets the runtime requirements.
So, even if you weren't able to converge on a design that meets all
requirements, you still can submit a final implementation that does!
Restrictions:
You may use vectors from the standard template library, but that is about
the limit -- everything else must be done by you!
Hints:
● You may find doubly-linked list nodes handy!
● It's cliche, but try to think outside the box. Think about your
toolbox -- you have structs, vectors, pointers, etc.. Be creative
about how to use them!
Appendix: Sample Session Compiling and Running the Driver
Program With the given ServiceQueueSlow.h implementation.
Johns-MacBook-Air:src lillis$ make
g++ -Wall -std=c++11 Driver.cpp -o Driver
g++ -Wall -std=c++11 -D_SLOW Driver.cpp -o DriverSlow
g++ -Wall -std=c++11 -D_SLOW2 Driver.cpp -o DriverSlow2
Johns-MacBook-Air:src lillis$ ./DriverSlow
Welcome to the simple service-queue interactive program
 (SOURCE FILE USED FOR ServiceQueue CLASS: ServiceQueueSlow.h)
 An empty service queue has been created for you
 Commands:
 d : display queue
 l : report length of queue
 g : give out a buzzer
 s : serve the first buzzer in line
 k <buzzer> : kick specified buzzer out!
 b <buzzer> : take a bribe to move specified buzzer to front!
 q : quit
-----------------------------------
cmd > g
 buzzer: 0
cmd > g
 buzzer: 1
cmd > g
 buzzer: 2
cmd > g
 buzzer: 3
cmd > d
 [ 0 1 2 3 ]
cmd > s
 seating buzzer: 0
cmd > d
 [ 1 2 3 ]
cmd > g
 buzzer: 0
cmd > g
 buzzer: 4
cmd > d
 [ 1 2 3 0 4 ]
cmd > b 3
 VIP coming through!
cmd > d
 [ 3 1 2 0 4 ]
cmd > g
 buzzer: 5
cmd > k 1
 1 is outta here!
cmd > d
 [ 3 2 0 4 5 ]
cmd > s
 seating buzzer: 3
cmd > d
 [ 2 0 4 5 ]
cmd > k 4
 4 is outta here!
cmd > d
 [ 2 0 5 ]
cmd > g
 buzzer: 4
cmd > d
 [ 2 0 5 4 ]
cmd > b 4
 VIP coming through!
cmd > d
 [ 4 2 0 5 ]
cmd > g
 buzzer: 3
cmd > d
 [ 4 2 0 5 3 ]
cmd > s
 seating buzzer: 4
cmd > g
 buzzer: 4
cmd > d
 [ 2 0 5 3 4 ]
cmd > q
 goodbye...

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