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ASSIGNMENT 3- 3D graphics program

CS3388 ASSIGNMENT 3
Weight: 10% of final mark
The purpose of this assignment is to complete a 3D graphics program capable of
displaying parametric objects as polygonal surfaces. For this purpose, you are required
to:
Complete the methods in class lightSource. The methods needing completion are the
setter and getter methods.
Complete the constructor and the helper methods in class tessel. This class tessels
the objects of the graphical scence into convex polygons, and computes the color
shade to fill the polygons with. In order to program this properly, refer to the notes
on lighting models (particularly the Section on A Practical Lighting Model), and
the comments included with the provided code tessel.py
If you are starting the assignment before Sunday Feb. 16th at 11:00pm, you will
have to rely on the classes that you have programmed for assignment 2 until its
solution becomes available, which is shortly after its late deadline. It is advised that
you use the solution code of assignment 2 when it comes available.
Here are some general considerations concerning this assignment:
The sum of the Python code needed for this assignment can be found in OWL under
Resources, Python Code, Assignment 3.
You must not change the provided classes that are complete, nor the provided file
names and class names. In addition, exactly follow the instructions as to the
naming of the files and classes you will have to program for this assignment.
The test program for this assignment is Assign3.py and is found with the rest of the
provided code.
Executing Assign3 should result in an image identical to this one
Use OWL to submit the file myAssignment3.py. This file must contain the following
classes:
lightSource
tessel
You must use Python 3.7 and PyCharm 2018.2 or above for this assignment. Before
submitting your assignment, please refer to the assignment marking scheme and
submission guidelines.

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