$29.99
Programming Assignment 3 (IntelliJ)
https://webcourses.ucf.edu/courses/1338999/assignments/6371649 1/9
Programming Assignment 3 (IntelliJ)
Points 50 Submitting a file upload File Types zip
This assignment must be done using you IDEA IntelliJ Community Edition:
(https://www.jetbrains.com/idea/download/ (https://www.jetbrains.com/idea/download/) ). You will
need to install and configure the software before starting. Instructions for how to do this, and tutorials for
the software, can be found on the IntelliJ website (https://www.jetbrains.com/idea/documentation/
(https://www.jetbrains.com/idea/documentation/) ).
Programming Assignment 3 will consist of writing multiple short programs. You will write these programs
from scratch, using the concepts covered so far.
Each problem below should be self contained within its own IntelliJ project. You will upload these
projects to your GitHub site. Each project must contain the java source code, the project files created by
IntelliJ, and the .class files generated when you compile your program. To include the .class files, you
may need to modify your .gitignore file. All three problems should be in the same repository. To keep
things simple, I suggest that you create a new repository on GitHub called <last_name>_PA3 and push
your projects there (instead of the same repo you used for Assignments 1 and 2).
You will submit your assignment as both a link to your GitHub page and an upload of your projects as a
*.zip file. Your projects should be named <last_name>_pN, where N is the problem number the
corresponds to each project. You must name your zip file <last_name>_PA3.zip. Failure to adhere to
these naming convention may result in your assignment going ungraded. Due to Webcourse@UCF
limitations, when you submit your assignment, submit the zip file. Add your GitHub URL as a note during
the submission, or as a comment after the submission. If you do not know how to create a zip file, refer
to Google (for windows, just look on microsoft's website (https://support.microsoft.com/enus/help/4028088/windows-zip-and-unzip-files) ).
If you forget to submit one or both of the required items on time, additional submissions after the
deadline will be considered late for the purposes of calculating your grade.
An example structure of your GitHub repository might be:
hollander_PA3
|--- hollander_p1
|--- hollander_p2
|--- hollander_p3
Grades for this program will be determined according to the rubic. If your project on GitHub does not
contain the complete IntelliJ project structure (i.e. the .iml file, .idea folder, your .java files, and your
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.class files), it will not be graded. This requirement is in place so that my graders can either pull your
code directly from git or unzip it and run it without modification. Similarly, if your project does not run
when we try and open it, it will not be graded. This is most likely to occur if you put all of your files in the
same directory. By default, IntelliJ separates the source and binary files; so your GitHub repo should
reflect this structure.
Problem 1
Problem 1 consists of multiple parts. You should finish one part and ensure that it works before
moving to the next part. You will need to refactor (rewrite parts of) your code as you move
between parts. Only your final program will be graded.
Part 1
The use of computers in education is referred to as computer-assisted instruction (CAI). Write a program
that will help an elementary school student learn multiplication. Use a SecureRandom object to produce
two positive one-digit integers (you will need to look up how to do this). The program should then prompt
the user with a question, such as
How much is 6 times 7?
The student then inputs the answer. Next, the program checks the student’s answer. If it’s correct,
display the message "Very good!" and ask another multiplication question. If the answer is wrong,
display the message "No. Please try again.>again." and let the student try the same question
repeatedly until the student finally gets it right. A separate method should be used to generate each new
question. This method should be called once when the application begins execution and each time the
user answers the question correctly.
Part 2
Modify the program from Part 1 so that various comments are displayed for each answer as follows:
Possible responses to a correct answer:
Very good!
Excellent!
Nice work!
Keep up the good work!
Possible responses to an incorrect answer:
2/22/22, 3:30 PM Programming Assignment 3 (IntelliJ)
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No. Please try again.
Wrong. Try once more.
Don’t give up!
No. Keep trying.
Use random-number generation to choose a number from 1 to 4 that will be used to select one of the
four appropriate responses to each correct or incorrect answer. Use a switch statement to issue the
responses.
Part 3
Modify the program from Part 2 to use your question generation method to ask the student 10 different
questions. Give students only one chance at answering each question. Count the number of correct and
incorrect responses typed by the student. After the program has asked 10 questions, and the student
types 10 answers, your program should calculate the percentage that are correct. If the percentage is
lower than 75%, display "Please ask your teacher for extra help.", then reset the program so another
student can try it. If the percentage is 75% or higher, display "Congratulations, you are ready to go to the
next level!", then reset the program so another student can try it.
Part 4
Modify the program from Part 3 to allow the user to enter a difficulty level. At a difficulty level of 1, the
program should use only single-digit numbers in the problems; at a difficulty level of 2, numbers as large
as two digits, and so on. Allow for four levels of difficulty.
Part 5
Modify the program from Part 4 to allow the user to pick a type of arithmetic problem to study. An option
of 1 means addition problems only, 2 means multiplication problems only, 3 means subtraction problems
only, 4 means division problems only and 5 means a random mixture of all these types.
Problem 2
Create class SavingsAccount. Use a static variable annualInterestRate to store the annual interest
rate for all account holders. Each object of the class contains a private instance variable
savingsBalance indicating the amount the saver currently has on deposit. Provide method
calculateMonthlyInterest to calculate the monthly interest by multiplying the savingsBalance by
2/22/22, 3:30 PM Programming Assignment 3 (IntelliJ)
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Assignment 3 Rubric (1)
annualInterestRate divided by 12—this interest should be added to savingsBalance. Provide a static
method modifyInterestRate that sets the annualInterestRate to a new value.
Write a program to test class SavingsAccount. Instantiate two SavingsAccount objects, saver1 and
saver2, with balances of $2000.00 and $3000.00, respectively. Set annualInterestRate to 4%, then
calculate the monthly interest for each of 12 months and print the new balances for both savers. Next,
set the annualInterestRate to 5%, calculate the next month’s interest and print the new balances for
both savers.
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Criteria Ratings Pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
Problem 1: A SecureRandom object is used to generate random number 1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program displays randomly generated questions and prompts student for
answer
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program stores student response in a double precision floating-point variable 1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program uses floating-point comparison to determine if the students answer is
correct
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program displays the proper response message based on the correctness of
the student's answer
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program is able to display multiple positive and negative responses, based on
student correctness
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: The specific response displayed to students is determined randomly from
within the proper set of responses
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program shall run the user through 10 questions per session 1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program shall display the number of correct and incorrect responses at the
end of a session
1 pts
Full
Marks
0 pts
No
Marks
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Criteria Ratings Pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
1 pts
2 pts
Problem 1: Program shall display a message indicating whether or not the student is
ready to advance at the end of a session
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program shall ask the user if they wish to begin a new session once the
current session has terminated
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program shall reset its state when a new session is started 1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Program shall terminate when the user no longer wishes to start a new
session
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: The first thing a student is prompted for when starting a session is a difficulty
level of 1, 2, 3, or 4
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: The number of digits in each number of problem correspond to the difficulty
level (1 = 1 digit, 2 = 2 digit, 3 = 3 digit, 4 = 4 digit)
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: The second thing a student is prompted for when starting a session is the type
of problem to be studied: 1, 2, 3, 4, or 5
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: Problems presented to students during a session reflect the selected problem
type (1 is addition only, 2 is multiplication only, 3 is subtraction only, 4 is division only, and
5 is a mix of addition, subtraction, multiplication, and division.)
1 pts
Full
Marks
0 pts
No
Marks
Problem 1: A method is used to generate the questions 2 pts
Full
Marks
0 pts
No
Marks
2/22/22, 3:30 PM Programming Assignment 3 (IntelliJ)
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Criteria Ratings Pts
2 pts
2 pts
2 pts
5 pts
1 pts
1 pts
1 pts
1 pts
2 pts
Problem 1: A method is used to generate the response 2 pts
Full
Marks
0 pts
No
Marks
Problem 1: A method is used to determine the difficulty level 2 pts
Full
Marks
0 pts
No
Marks
Problem 1: A method is used to determine the problem type 2 pts
Full
Marks
0 pts
No
Marks
Problem 1: IntelliJ project is stored on GitHub 5 pts
Full
Marks
0 pts
No
Marks
Problem 2: Class named SavingsAccount exists 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: annualInterestRate is a private class variable 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: savingsBalance is a private instance variable 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: calculateMonthlyInterest is a public instance method 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: calculateMonthlyInterest is correctly implemented 2 pts
Full
Marks
0 pts
No
Marks
2/22/22, 3:30 PM Programming Assignment 3 (IntelliJ)
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Criteria Ratings Pts
1 pts
2 pts
1 pts
1 pts
1 pts
1 pts
1 pts
5 pts
1 pts
Problem 2: modifyInterestRate is a public class method 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: modifyInterestRate is correctly implemented 2 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program instantiates two SavingsAccount objects 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program sets the annualInterestRate to 4% 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program calculates the monthly interest for each of the 12 months and
prints the balances for both SavingsAccount instances.
1 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program sets the annualInterestRate to 5% 1 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program calculates the monthly interest for the next month's interest and
prints the balances for both SavingsAccount instances.
1 pts
Full
Marks
0 pts
No
Marks
Problem 2: IntelliJ project is stored on GitHub 5 pts
Full
Marks
0 pts
No
Marks
Problem 2: Test program is in a class called Application 1 pts
Full
Marks
0 pts
No
Marks
2/22/22, 3:30 PM Programming Assignment 3 (IntelliJ)
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Total Points: 50
Criteria Ratings Pts