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Assignment Five – Bellman-Ford

CMPT 435 
Assignment Five – Bellman-Ford, Spice, and Everything Nice
Bellman-Ford Single Source Shortest Path Algorithm,
and a Greedy Solution to the Fractional Knapsack
Problem
Sam Alcosser
Samuel.Alcosser1@Marist.edu
December 3, 2020
Contents
1 Introduction 2
2 Bellman-Ford Single Source Shortest Path (SSSP) 2
2.1 GraphManager::init(): Initializing the Vertices . . . . . . . . . 3
2.2 GraphManager::relax(): Updating Distances Using the Edges . 3
2.3 GraphManager::Bellman() : Bringing it All Together . . . . . . . 4
2.4 Asymptotic Analysis of Bellman-Ford SSSP . . . . . . . . . . . . . 5
3 Greedy Algorithms and Fractional Knapsack 5
3.1 Greedy::greedyAlgo(): Filling the Knapsacks . . . . . . . . . . 5
3.2 Asymptotic Analysis of The Greedy Algorithm for Fractional Knapsack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
4 Appendix 8
4.1 Bellman-Ford SSSP Extras . . . . . . . . . . . . . . . . . . . . . . 8
4.1.1 Header Files . . . . . . . . . . . . . . . . . . . . . . . . . . 8
4.1.2 Helper Methods . . . . . . . . . . . . . . . . . . . . . . . . 9
4.2 Fractional Knapsack Extras . . . . . . . . . . . . . . . . . . . . . . 12
4.2.1 Header Files . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4.2.2 Helper Methods . . . . . . . . . . . . . . . . . . . . . . . . 13
4.3 Extras . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
page 1 of 17
1 Introduction
For this documentation, there is a different format for how the processes are
displayed. in this new format, the layout of each process will be outlined in
an explanation, then all of the necessary data structures will be explained, and
finally a step by step breakdown of the process itself will be given with direct
references to line numbers.
To improve the flow of the document itself, smaller pieces such as header
files, data structures, and supplementary methods will have outlines of their
actual code in the appendix. This way, the reader can read at their own pace,
depending on their level of prior knowledge of the topic.
2 Bellman-Ford Single Source Shortest Path (SSSP)
This algorithm works on weighted graphs. Weighted graphs are sets of vertices with one-way paths going between them, and each path, or edge, is assigned a weight. Although, not all vertices must be connected to each vertex,
and edges can have negative weights. Also, all of the vertices hold a distance
value which will be discussed later (For more explanation, see the Appendix for
code explanations of vertices and edges) .
The Bellman-Ford SSSP algorithm, and single source shortest path algorithms in general, exactly what they sound like. They are ways to find the
least costly and ”shortest path” from a ”single source” vertex to any of the other
vertices in the graph. Bellman-Ford is a SSSP algorithm that is also useful as it
can indicate whether or not there is a negative weight cycle. The process works
in three main steps.
1. Start with all but the first vertex having a distance of ∞, as the first
”source” vertex will be set to a distance of 0.
2. ”Relax”, or update, the distances of the vertices using the weights of each
edge. Repeat the updating process a number of times equivalent to the
number of vertices in the graph to ensure the distances are correct.
page 2 of 17
3. Check for negative weight cycles by iterating over each edge one more
time. If a negative weight cycle is found, return as false, otherwise, continue in order to return true.
Thankfully, the implementation of this code more or less is broken up by
those three steps. To begin , there is the init() function.
Note: For a detailed explanation of how the data actually gets into the graph
at the beginning, see the Appendix for the description of method fileReader()
2.1 GraphManager::init(): Initializing the Vertices
This first part of the algorithm is simply used to set up the initial distances of
the vertices (hence the name init()).
1 void GraphManager::init(Vertex *source)
2 {
3 for (int i = 0; i < graph.size(); i++)
4 {
5 graph[i]->distance = 10000000;
6 graph[i]->prev = nullptr;
7 }
8 source->distance = 0;
9
10 }
The process in this function is very simple to see. It iterates a number of
times equivilent to the size, or more specifically cardinality, of the graph’s vertices(line 3). For each iteration it sets the indexed vertex to have a distance of
10000000, and a nullptr for its previous vertex (lines 5-6). The reason for the
use of the number 10,000,000 and not infinity is that support of a real infinite
value in C++ is very hit or miss.
When implementing one package which defines a global constant called
INIFINITY, a quick printout shows that the values are so large that they seem
to have rolled over into incredibly large negative numbers. So, after seeing
that the real function of this value was to be a placeholder value that would
undoubtedly be greater than any weight that could be defined, ten million was
decided to be a safe value to imitate infinity. Finally, the source vertex is set to
a distance of 0 (line 8).
2.2 GraphManager::relax(): Updating Distances Using the
Edges
The second key aspect of this algorithm is the process of ”relaxing” edges.
1 void GraphManager::relax(Edge *edge, Vertex *from, Vertex *dest)
2 {
3 if (dest->distance > from->distance + edge->weight)
4 {
5 dest->distance = from->distance + edge->weight;
page 3 of 17
6 dest->prev = from;
7 }
8 }
This process will take an edge and its two related vertices and attempt to update the destination vertex. The vertex will only be changed if the destination
vertex’s distance is greater than the sum of the distance of the from vertex and
the weight of the edge combined (line 3). If this is the case, the distance of
the destination vertex will be updated to that previously described sum, and it’s
previous vertex pointer will take the address of the from vertex (lines 5-6).
Realistically, it would’ve been possible to only pass the edge itself to this
method. Although, within the process, it would have made for much dirtier
code. There would need to be long chains of pointers to class members in many
places. Therefore, all three parts are passed.
2.3 GraphManager::Bellman() : Bringing it All Together
Since the sub parts of this algorithm have been previously described, the algorithm itself should now make sense
1 bool GraphManager::Bellman()
2 {
3 init(graph[0]);
4 for (int i = 0; i < graph.size(); i++)
5 {
6 for (Edge *e : weightMatrix)
7 {
8 relax(e, e->from, e->dest);
9 }
10 }
11 for (int q = 0; q < weightMatrix.size(); q++)
12 {
13 if (weightMatrix[q]->dest->distance > weightMatrix[q]->from->distance + weightMatrix[q]->weight)
14 {
15 cout << "Uh Oh! Found a negative cycle!" << endl;
16 return false;
17 }
18 }
19
20 for (int n = 1; n < graph.size(); n++)
21 {
22 printPath(graph[0], graph[n]);
23 }
24
25 return true;
26 }
• Part 1 (line 3): initialize the graph with the init() method.
• Part 2 (lines 4-10): Relax using each edge using the relax() method a
number of times equivalent to the cardinality of the set of vertices.
page 4 of 17
• Part 3 (lines 11-18): Test each edge for negative cycles. if the distance of
the destination vertex is greater than the sum of the distance of the from
vertex and the weight of the edge combined, report a negative cycle and
return false.
• Part 4 (lines 20-23): For every non-source vertex, print the path from the
source to that vertex using the printPath() method (described in detail
in the appendix).
• Part 5 (line 25): Since the function would have been returned by this
point if there was a negative cycle, we can assume that there are shortest
paths to every point, so we return true.
2.4 Asymptotic Analysis of Bellman-Ford SSSP
This algorithm completes in O(V E) time. The reason being that the initialization process takes O(V ) time, the relaxing process is completed E times for
every vertex in V , and the final check runs E times. Before accounting for constants and unnecessary numbers, this would seem like O(2V ∗ 2E), although
once simplified it becomes O(V E).
3 Greedy Algorithms and Fractional Knapsack
Dynamic programming is a way of finding the best approach to solving a problem, and using the optimal solution. A very simple version of this is the greedy
algorithm that can be used for the fractional knapsack problem. Say that there
are multiple different spices, each in a different amount, and a different cost
per unit. You want to fit as much value, in spice, as you can into your knapsack
of finite capacity. The greedy algorithmic approach to this would have you do a
defined set of steps.
1. Find the unit price of each of the spices by dividing their total price by
their quantity.
2. Sort the spices in order from most expensive per unit to least expensive
per unit.
3. Starting with the most expensive spice, take as much as you can of that
spice. If not all will fit, take whatever fraction will fit in the knapsack.
Continue until the knapsack is full.
3.1 Greedy::greedyAlgo(): Filling the Knapsacks
This method is called by the method which reads in the input file whenever a
new knapsack capacity is given. This means that by this point in the processing,
page 5 of 17
all of the spices have been inputted, their individual unit prices have been calculated, and they have been sorted from least to greatest using Merge Sort (more
on this later). With all of this set up, the stealing of the spices can commence.
1 void Greedy::greedyAlgo(int capacity)
2 {
3
4 struct Portion
5 {
6 double qty;
7 Spice *spice;
8 };
9
10 int cTotal = 0;
11 vector<Portion *> ks;
12 double earnings = 0;
13 while (cTotal != capacity)
14 {
15
16 for (int i = spices.size() - 1; i > 0; i--)
17 {
18 if ((cTotal + spices[i]->qty) <= capacity)
19 {
20
21 Portion *p = new Portion();
22 p->qty = spices[i]->qty;
23 p->spice = spices[i];
24 cTotal += spices[i]->qty;
25 ks.push_back(p);
26 earnings += p->spice->tPrice;
27 }
28 else if (((capacity - cTotal) > 0) && ((cTotal + spices[i]->qty) > capacity))
29 {
30
31 Portion *part = new Portion();
32 part->qty = capacity - cTotal;
33 part->spice = spices[i];
34 cTotal += part->qty;
35 ks.push_back(part);
36 earnings += ((part->spice->uPrice) * (part->qty));
37 break;
38 }
39 }
40 }
41 ...
42 // printout code not integral to algorithm
43 ...
44 }
Two things must be discussed before explaining the code above. First of
all, there is the struct called Portion that was used to handle the data for
page 6 of 17
each portion of the spices which is defined to be used in this function. This
structure will hold the quantity of that spice that is being taken, and the spice
itself. Second, there is the prospective issue of not sorting from greatest to least.
On line 16, it is seen that my iterator variable i is counting down from the last
index of the spice list to the first. With this little tweak, my array of spices can
be read in the same way, and with the same complexity as it is still using merge
sort, and it is still iterating the same number of times only in reverse. Now, on
to the process.
1. Start the current load counter cTotal and the earnings variables to 0,
and initialize the vector to hold Portion structs and call it ks(lines 10-
13).
2. Continue the following process until the cTotal variable matches the
capacity of the knapsack, as passed in to the method (line 13).
3. Iterate over the list of sorted spices from greatest to smallest by iterating
in reverse (line 16).
4. Check if the whole amount of the spice could fit in the knapsack (line 18)
• If it can, add the whole spice as a portion to the ks vector with
its quantity and the spice itself (lines 21-23, 25). Next update the
cTotal with the new volume, and the total price of the spice (lines
24,26).
• If it cannot, add an amount equivalent to the remaining space in
the knapsack (lines 31-33, 35). Finally, update the cTotal and the
earnings variables(34,36). Break out of the for loop (line 37).
3.2 Asymptotic Analysis of The Greedy Algorithm for
Fractional Knapsack
Fractional knapsack runs in O(n lg n) time. The reason being that in the beginning, the process will just iterate until it cannot fit whole spice piles into its
knapsack (n), but as it gets closer to filled there are fewer and fewer things that
can be fit into the knapsack (lg n).
page 7 of 17
4 Appendix
4.1 Bellman-Ford SSSP Extras
4.1.1 Header Files
GraphManager.h : The Graph Class
1 #pragma once
2 #include <iostream>
3 #include <string>
4 #include <vector>
5 #include "Vertex.h"
6 #include "Edge.h"
7 using namespace std;
8 class GraphManager{
9 public:
10 vector<Vertex*> graph;
11 vector<Edge *> weightMatrix;
12 void fileReader(string fileName);
13 void init(Vertex * source);
14 void relax(Edge * edge, Vertex * from, Vertex * dest);
15 bool Bellman();
16 void printPath(Vertex * source, Vertex * dest);
17 };
• graph and weightMatrix hold the vertices and edges respectivley
• fileReader() is used to read the file and also run the algorithm
• init() is used to initialize the graph
• relax() is used to relax the edges of the graph
• Bellman() is the method used to carry out the process of the algorithm
• printPath() is used to print the paths from the source vertex to each of
the other vertices
Edge.h : Edges of the Weighted Graph
1 #pragma once
2 #include <iostream>
3 #include "Vertex.h"
4 class Vertex;
5 class Edge
6 {
7 public:
8 int weight;
9 Vertex *dest;
10 Vertex *from;
11 };
page 8 of 17
• weight holds the weight of the edge
• *dest holds a pointer to the destination vertex of the edge
• *from holds a pointer to the origin vertex of the edge
Vertex.h : Vertices of the Weighted Graph
1 #pragma once
2 #include <iostream>
3 #include <vector>
4 #include "Edge.h"
5 class Edge;
6 class Vertex
7 {
8 public:
9 int id;
10 int distance;
11 Vertex *prev;
12 };
• id holds the id of the vertex so it can be identified later
• distance holds a the distance to a given vertex from the source vertex
• *prev holds a pointer to the vertex directly before
4.1.2 Helper Methods
GraphManager::fileReader() : Reading in the Input File
1 void GraphManager::fileReader(std::string fileName)
2 {
3
4 fstream newfile;
5
6 string ln;
7 int count = 0;
8 bool started = false;
9 newfile.open(fileName, ios::in);
10 if (newfile.is_open())
11 {
12 while (getline(newfile, ln))
13 {
14
15 if (ln.find("new graph") != string::npos)
16 {
17
18 if (started)
19 {
20 cout << "**********************************"<<endl;
21 Bellman();
page 9 of 17
22
23 weightMatrix.clear();
24 graph.clear(); //restarting the graph
25 }
26 started = true;
27 }
28 else if (ln.find("add vertex") != string::npos)
29 {
30 int id = stoi(ln.substr(11));
31 Vertex *vertex = new Vertex();
32 vertex->id = id;
33 graph.push_back(vertex);
34 }
35 else if (ln.find("add edge") != string::npos)
36 {
37
38 int hyph = ln.find("-");
39
40 int num1 = stoi(ln.substr((ln.find("edge") + 5), 2));
41 int num2 = stoi(ln.substr(hyph + 2, 2));
42 int weight = stoi(ln.substr(hyph + 4));
43
44 for (int i = 0; i < graph.size(); i++)
45 {
46 if (graph[i]->id == num1)
47 {
48 for (int j = 0; j < graph.size(); j++)
49 {
50 if (graph[j]->id == num2)
51 {
52
53 Edge *e = new Edge();
54 e->weight = weight;
55 e->dest = graph[j];
56 e->from = graph[i];
57
58 weightMatrix.push_back(e);
59
60 }
61 }
62 }
63 }
64 }
65 }
66 }
67 newfile.close();
68 cout << "**********************************"<<endl;
69 Bellman();
70 return;
71 };
page 10 of 17
1. If somewhere in the line it says ”add vertex”, assume this means it is
defining a vertex. Grab the integer id from the assumed position in the
string, and assign it to the id of a new vertex before adding it to the
graph(lines 28-34)
2. If the line says ”add edge” pull out the ids of both of the defined vertices,
and the weight (lines 35-42). Using two ”fingers” from nested for loops,
find the two verticies in the graph, make them into the from and dest on
a new edge, add the weight, and push the edge back on to the list of edges
(lines 35-68)
3. If the line says new graph, we can assume that all of the information
for the previous graph has been given. Although, if this is the first time
seeing New Graph, this could just be the beginning of the file. So, if it is
the first time simply raise the started flag and continue. Otherwise, run
Bellman(), and then clear the graphs vertices and edges.(lines 15-27)
4. Since ”new graph” only occurs before a new graph, we need to run Bellman()
once more at the end to process the final data points (line 68).
GraphManager::printPath() : Printing the Paths From The Source
1 void GraphManager::printPath(Vertex *source, Vertex *dest)
2 {
3 vector<Vertex *> traceback;
4 cout << source->id << "->" << dest->id << " cost is " << dest->distance << "; path: ";
5 bool found = false;
6 Vertex *currentV = dest;
7 while (!found)
8 {
9 if (currentV->id != source->id)
10 {
11
12 traceback.push_back(currentV);
13 currentV = currentV->prev;
14 }
15 else
16 {
17
18 found = true;
19 }
20 }
21 cout << source->id;
22
23 for (int i = traceback.size() - 1; i >= 0; i--)
24 {
25 cout << "->" << traceback[i]->id;
26 }
27 cout << endl;
28 }
page 11 of 17
1. Start by printing out the cost of the path by taking the distance of the
dest vertex (line 4).
2. Make a placeholder Vertex pointer at the destination vertex that was
passed to the method, and make a vector to hold the vertices that are
found on the trace back through the path (lines 3, 6).
3. Starting with our placeholder at the destination, add our placeholder vertex to the traceback, and set the new placeholder to the previous vertex
of our placeholder vertex (lines 12,13). Continue this process until the
placeholder vertex currentV matches our source vertex (lines 7-20)
4. Starting from the back, print out the id of each of the vertices in the
traceback vector (lines 23-27).
4.2 Fractional Knapsack Extras
4.2.1 Header Files
Greedy.h : The Knapsack Class
1 #pragma once
2 #include <string>
3 #include <vector>
4 #include "Spice.h"
5 using namespace std;
6 class Greedy
7 {
8 public:
9 void setupSpices(std::string fileName);
10 void greedyAlgo(int capacity);
11 vector<Spice *> spices;
12 };
• setupSpices() reads the input file and runs the algorithm
• greedyAlgo() runs a greedy algorithm for the Fractional Knapsack problem
• spices holds a list of spices
Spice.h : The Spice Data Structure
1 #pragma once
2 #include <string>
3
4 class Spice{
5 public:
6 std::string color;
7 double tPrice;
8 int qty;
9 int uPrice;
page 12 of 17
10
11
12 void setPrice(double tPrice, double qty){
13 this->tPrice = tPrice;
14 this->qty = qty;
15 this->uPrice = tPrice / qty;
16
17 }
18 };
• color is used to identify the spice
• tPrice holds the total price of the spice
• qty holds the quantity of the spice
• uPrice holds the unit price for the spice
• setPrice() takes both the total price and the quantity in, and sets the
values for the total price, quantity, and the unit price by dividing the total
price by the quantity
4.2.2 Helper Methods
Greedy::setupSpices() : Setup for Spices and Running the Algorithm
1 void Greedy::setupSpices(std::string fileName)
2 {
3
4 fstream newfile;
5
6 string ln;
7
8 bool sorted = false;
9 newfile.open(fileName, ios::in);
10 if (newfile.is_open())
11 {
12 while (getline(newfile, ln)) //read each line of the file
13 {
14
15 if (ln.find("knapsack capacity") != string::npos)
16 {
17
18 if (!sorted)
19 {
20 //sort the stuff
21 Sort::mergeSort(spices, 0, spices.size() - 1);
22 sorted = true;
23 }
24 int cap = stoi(ln.substr(19, 3));
25
page 13 of 17
26 cout << "**********************************" << endl;
27 greedyAlgo(cap);
28 cout << "**********************************" << endl;
29 }
30 else if (ln.find("spice name") != string::npos)
31 {
32 vector<string> parts;
33
34 for (int i = 0; i < ln.size(); i++)
35 {
36 if (ln[i] == ';')
37 {
38 for (int j = (i - 1); j > 0; j--)
39 {
40 if (ln[j] == '=')
41 {
42
43 string sub = ln.substr(j + 2, (i - j) - 2);
44
45 parts.push_back(sub);
46
47 break;
48 }
49 }
50 }
51 }
52
53 Spice *nSpice = new Spice();
54 nSpice->color = parts[0];
55 nSpice->setPrice(stod(parts[1]), stod(parts[2]));
56 spices.push_back(nSpice);
57
58
59 }
60 }
61 }
62 newfile.close();
63
64 return;
65 };
1. If the current line contains ”spice name”, we can assume that this is the
data for a spice. Because we know that the three data points for the spice
always occur between an ”=” and a ”;”, and each of the three data points
always occur in the same order, we can systematically find each point. We
will keep these points in a string vector called parts.(line 30)
2. Whenever the outer for loop has its index on a semicolon(line 36), back
track from this index until a ”=” is found (38-40).
page 14 of 17
3. Take the substring of the line using the two indexes i and j, adjusting slightly to mitigate white space. Then, add this substring to parts.
Break the inner loop to continue searching for the next data point’s semicolon(lines 43-47).
4. Make a new spice object, using the first item in parts as the color, and
using the second and third items as the total price and quantity. This
is applied using the Spice::setPrice() function which was described
previously. Once created, add it to the list of spices (lines 53-56).
5. If the line contains ”knapsack capacity”, we can assume that this is giving
the capacity of a knapsack. Therefore we know that all of the spices have
been given and we can begin filling our knapsack. (line 15)
6. If this is the first time the algorithm is running, as denoted by the started
flag not being set, then run merge sort on the spices to sort them from least
expensive to most expensive by unit price. This sort is largely unchanged
thanks to the ability to access items from a vector in a similar way to
arrays. Other than changes to signatures, and changing to comparing the
spices unit prices, nothing has been changed from previous uses of this
sort.(lines 18-23)
7. After this process has been ran, or skipped, grab the correct substring of
the line and turn it into an integer. This will be the capacity of the knapsack. Finally run the greedyAlgo() function with the correct capacity for
the knapsack. (lines 24-27)
Greedy::greedyAlgo() : The Output Functionality
This section was added in the appendix as it was unneeded in the main
portion of the document to convey the process of the algorithm. By this point,
the knapsack is filled and all that is left is to print out what we escaped with.
1 void Greedy::greedyAlgo(int capacity)
2 {
3
4 ...
5 ...//Actual Algorithm Code
6 ...
7
8 cout << "Knapsack of capacity " << capacity << " is worth " << earnings << " quatloos and" << endl;
9 cout << "contains ";
10 for (int n = 0; n < ks.size(); n++)
11 {
12
13 if (n == 0)
14 {
15 if (ks[n]->qty == 1)
16 {
17 cout << ks[n]->qty << " scoop of " << ks[n]->spice->color;
18 }
page 15 of 17
19 else
20 {
21 cout << ks[n]->qty << " scoops of " << ks[n]->spice->color;
22 }
23 }
24 else
25 {
26 if (ks[n]->qty == 1)
27 {
28 cout << ", " << ks[n]->qty << " scoop of " << ks[n]->spice->color;
29 }
30 else
31 {
32 cout << ", " << ks[n]->qty << " scoops of " << ks[n]->spice->color;
33 }
34 }
35 }
36 cout << "." << endl;
37 }
1. Print out an opening line containing the total earnings from the knapsack
(line 8)
2. For each Portion in the knapsack, list it’s quantity followed by its color.
Adjust grammar based on the quantity and whether or not it is the first
item in the list. Meaning, adding an ”s” to ”scoop” for quantities greater
than 1, and adding a comma before the statement if it is not the first item
(lines 10-35)
3. Don’t forget the period. (line 36)
4.3 Extras
Main.cpp : Putting Everything Together
1 #include <iostream>
2 #include <string>
3 #include "GraphManager.h"
4 #include "Greedy.h"
5 using namespace std;
6
7 int main()
8 {
9
10 GraphManager *gm = new GraphManager();
11 gm->fileReader("graphs2.txt");
12 Greedy * greed = new Greedy();
13 greed->setupSpices("spice.txt");
14 return 0;
15 }
page 16 of 17
1. Setup and run the GraphManager for Bellman-Ford SSSP with the ”graphs2.txt”
file (lines 10,11)
2. Setup and run the Greedy object for fractional knapsack using the input
file ”spice.txt” (lines 12,13)
References
8, Manan Soni May. “Bellman-Ford Algorithm in C and C++.” The Crazy
Programmer, 3 June 2017, www.thecrazyprogrammer.com/2017/06/bellmanford-algorithm-in-c-and-c.html.
4.4 Conclusion
Closing Thoughts
As with all of the assignments this semester, we were tasked with implementing algorithms. This meant that once we understood the algorithm well enough,
we were generally able to complete the project without having to ”Solve” anything new. Other than some slight issues with the language that I ran into, or
issues when it came to not completely understanding the algorithm.
For this reason, I enjoyed this assignment as I was able to solve somewhat
open ended problems like how to use an existing sorting algorithm without
doing extra unnecessary work. Or even the way I devised to parse the input
strings for the file. To me, these were the most satisfying problems to solve.
as a wise person once said, ” give a person a program and they’ll be frustrated for a day, teach a person to program and they’ll be frustrated for the rest
of their life.”. {S.A.}
page 17 of 17

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