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COMS 311: Homework 6

COMS 311: Homework 6

Total Points: 200
Late submission policy. Submission after Dec 1, 11:59PM will not be graded without explicit
permission from the instructors.
Points. Total points for this homework assignment is 200pts. There will be extra credit test
cases worth 40pts.
Learning outcomes.
Design, implement and evaluate algorithms following specifications.
0 Preamble
Description of a programming assignment is not a linear narrative and may require multiple readings
before things start to click. You are encouraged to consult instructor/Teaching Assistants for any
questions/clarifications regarding the assignment.
Your programs must be in Java (as you have done in Homework 4; do not use packages from
javafx, com.sun.*, or packages specifically available with some IDE). Please read submission requirements carefully before submitting.
Excerpt from the syllabus: For any assignment that involve submitting written code
(a) Students are expected to design tests and validate solution. Some example outputs for specific
inputs may be provided as part of the assignment specification. Submissions that successfully
produce the outputs for these specific inputs do not automatically get any points (or partial
credits).
(b) Grading programming assignment will involve assessment based on test suit (T) designed by
the teaching staff members. Failing to pass any of the tests in T will result in 0 points.
(c) Solutions must follow assignment specification; for instance, the assignment description may
include specification of output in a specific format or the implementation of a specific method
(with a specific signature). Submissions that do not conform to such specifications will be
considered incorrect.
1 Problem Description
You are a software engineer developing a city- and intercity-planning software to used by urban
planning agencies (e.g., road-works department, emergency management departments). As a result, the software provides answers to different type of queries such as shortest distances between
intersections in the city, which allows for planning of bus-routes; (b) minimum overall roadways to
be maintained to connect one intersection with others.
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10 13
0 0 0
1 0 10
4 10 20
5 10 10
6 5 5
7 80 20
8 85 20
2 0 20
3 0 30
9 50 50
1 0
0 5
5 6
4 5
2 5
2 4
4 3
7 4
7 3
5 7
6 7
8 7
2 3
9 8
0
1
4
5
6
2 7 8
3
9
(a) (b)
Figure 1: (a) Input file. (b) Graph Representation of Input roadways and intersections (not scaled).
The dotted edge is not considered as the Input file mandates considering first 13 edges.
It has been decided that the intersections in the city should be identified using an integer
identifier and their locations are described using coordinates. Furthermore, if there is a roadway
between two intersections, the distance or length of the roadway can be approximated to be the
Euclidean distance between the intersections.
2 Input File Format
The input file containing the information about intersections and roadways is presented in Figure 1
The first line states the number of intersections n (in the example, n = 10) and the number of
roadways m (in the example, m = 13) that connect different intersections. The n lines immediately
following the first line (there is no empty line after the first line) contains intersection identifiers followed by the coordinates of the location of the intersection. The value of the intersection identifiers
is between 0 and n − 1.
Following the intersection information, there is a blank line, followed by ≥ m roadway information. In each line, there are two numbers, which are the intersections connected by a roadway.
All roadways are bidirectional. For instance, in the above example, one can go from intersection 0
to 1 and from 1 to 0 using the same roadway connecting the two intersections 0 and 1. Note that,
there may be > m roadway information. This is because the planning agencies may include future
roadway information in their files. For any analysis related to the current state of the city roadways,
only the first m roadways need to be considered. None of the roadways will have intersection ids
outside the range [0, n − 1].
You should not assume any specific number of blank spaces between numbers when reading this
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file. You can assume that all coordinate values will be integers between 0 and 10,000.
3 Type of Queries Answered by the Software
As noted before, the software provides answers to several queries. They are of following types:
1. Number of shortest paths between two given intersections.
2. A shortest path between two given intersections.
3. Number of shortest paths from one intersection to another intersection via some other intermediate intersections.
4. A shortest path from one intersection to another intersection via some other intermediate
intersections.
5. The shortest path distances from an intersection to all other intersections.
6. A set of roadways that connects a given intersection to all intersections that are reachable
from the given intersection. There can be may such sets—the software outputs the one where
the sum of the distances of the roadways is minimal.
In the following, we will present the implementation specification that you need to follow to realize
the answers to the above queries.
4 Implementation Specification
You may have realized the intersections can be encoded as vertices, roadways between intersections
can be encoded as undirected edges, and the weight of the edges are Euclidean distance between
the vertices connected by the edges. Furthermore, you may be implementing Single-source-shortest
path algorithms and spanning tree algorithms to answer the queries presented in the previous
section.
4.1 Priority Queue as Binary Min-Heap
You will implement a binary min-heap. The elements in the heap have two attributes: a key of
type integer and a value of type double. The ordering of the elements as per the min-heap property
is maintained using the value of the elements. That is, the element with the smallest value will be
present in the root of the heap. If there are two elements with the same value, then the element
with smaller key will be considered to be “smaller”.
Write a class MinHeap that conforms to the following requirements:
1. It must have a default constructor, which initiates a binary min-heap.
2. It must have a method add. It has two parameters. The first parameter (int-type) describes
the key of the element being stored in the heap and the second parameter (double-type) is
the value associated to the key.
The return type of this method is void.
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3. It must have a method getHeap. It has no formal parameter. The return type is ArrayList<Integer>.
The method returns the keys of the elements stored in the heap in the form of an array-list.
For instance, the key of the root of the heap must be at the 0-th index of the array-list, the
1-st and 2-nd index of the array-list contains the children of the root; and so on.
All the methods specified must have public modifier.
4.2 Utility Class: PathFinder
All the major methods necessary to answer the queries in Section 3 will be present in class
PathFinder. The following sections outline these methods.
4.2.1 Path Computation using Dijkstra-based Heuristics
Dijkstra Algorithm for Shortest Paths from Source. Recall that Dijkstra algorithm associates (and computes) with each vertex a property d. In Dijkstra algorithm, for the vertex u with
the smallest d-value, the d-value for all u’s neighbors (say, v) is updated as follows
d(v) = min{d(v), d(u) + wt(u, v)}
This type of update is often referred to as relaxation. Dijkstra method, as we have learned, can be
used to find the shortest paths and shortest path distances from a given vertex to all other vertices
in the graph.
Adaptive Relaxation for Paths between Source and Target. Dijkstra algorithm can be
also used to find the shortest path and shortest path distance from a source to a target. You are
required to develop a variant of Dijkstra algorithm to answer queries related to finding a path
between source and destination, and computing the distance for such a path. This variant uses
adaptive relaxation, where the relaxation depends on two input parameters: A and B, and the
target t. It is defined as follows:
d(v) = min{d(v), A × (d(u) + wt(u, v)) + B × (distance(v, t) − distance(u, t)}
Recall that, wt(u, v) is the Euclidean distance between vertices u and v that are connected by an
edge. The function distance(u, t) and distance(v, t) are Euclidean distances of target t from u and
v, respectively; it does not imply the existence of a edge connecting u and t, or v and t.
Notice that, when A = 1 and B = 0, adaptive relaxation reduces to the relaxation used in
Dijkstra algorithm.
4.2.2 Reachability Tree from a Source
For a given source vertex, you need to compute a tree such that the tree contains paths from the
source to the reachable vertices. There can be many trees that satisfy this property. You are
required to compute the tree such that the sum of the weight of the edges in the tree is minimal.
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4.2.3 PathFinder Class Implementation
Write a class PathFinder that includes the following methods:
1. It must have a default constructor.
2. It must have a method readInput. It has a formal parameter of String-type. The parameter
captures the name of the file, where the information regarding the intersections and roadways
are present (see Section 2). The method does not return anything.
3. It must have a method shortestPathDistances with a int-type parameter. The method is
invoked with an intersection id (say, i) as argument and returns an array of doubles containing
shortest path distances to all other intersections. In the array, the value of the j-th element
is the shortest path distance between i and j. If there is no path to some intersection, then
for that intersection, the shortest path distance is set to −1.
4. It must have a method: noOfShortestPaths with two int-type parameters. The first parameter corresponds to the id of the source intersection and the second parameter corresponds
to the id of a destination intersection. The method returns the number of shortest paths
between the source and destination. The return type is int. If there is no path, then the
method returns 0.
5. It must have a method: fromSrcToDest with four int-type parameters. The first parameter
corresponds to the id of the source intersection and the second parameter corresponds to the id
of a destination intersection. The third and fourth parameters are of int-type and correspond
to A and B respectively for the adaptive relaxation. The method computes a path from
source to destination using adaptive relaxation. The return type is ArrayList<Integer>.
The i-th element in the ArrayList is the id of the intersection that is i edges away from the
source in the path. Note that the 0-th element in the ArrayList is the id of the source. If
there is no path, the method returns null.
6. It must have a method: fromSrcToDestVia with five parameters. The first parameter corresponds to the id of the source intersection and the second parameter corresponds to the id
of a destination intersection. The third parameter is of type ArrayList<Integer>. It corresponds to a list of ids of intersection that needs to be visited on the way from source to the
destination intersection. This parameter will not be empty/null. It will not contain the ids of
the source or the destination. The fourth and fifth parameters are of int-type and correspond
to A and B respectively for the adaptive relaxation. The i-th element in the ArrayList is the
id of the intersection that is i edges away from the source in the path. Note that the 0-th
element in the ArrayList is the id of the source. If there is no path, the method returns null.
You can think of constructing the path by first considerng the construction of path from
source to the first intersection (say, i) to be visited on the way, then constructing the path
from i to the second intersection to be visited on the way, and so on.
7. It must have a method: minCostReachabilityFromSrc with one parameter of int-type. The
parameter corresponds to the id of an intersection – the source intersection. The method
computes the minimum cost reachability tree from that intersection (see Section 4.2.2). The
output is of type int []. The i-th element in the array is the parent of the intersection with
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id i. If the id of the source is i, then the i-th element in the array is also i. If i is the id of an
intersection not reachable from the source, then the i-th element in the array is equal to −1.
8. It must have a method: minCostOfReachabilityFromSrc with one parameter of int-type.
The parameter corresponds to the id of an intersection – the source intersection. The method
computes the cost of the minimum cost reachability tree from that intersection (see Section 4.2.2). The return type is double.
9. It must have a method: isFullReachableFromSrc with one parameter of int-type. The
parameter corresponds to the id of an intersection – the source intersection. The method determines whether all intersections are reachable from the source. The return type is boolean.
Whenever any of the above methods are invoked, the relevant arguments will contain valid intersection ids. All the methods specified must have public modifier.
5 Listing
A sample listing of output for each of the methods for a given input is given as a separate file.
6 Submission File Requirements
1. The name of your submission file must be PathFinder.java. You will not submit any other
file or file(s) of any other format (zipped, unzipped or otherwise). Please comment your
debug-print statements before submitting.
2. The PathFinder.java shall not have any package directive.
3. You can write as many helpers (classes, methods) you want. All helpers and all classes
specified in this assignment must be in one file - PathFinder.java. For instance,
// import directives
public class PathFinder {
...
}
class MinHeap {
...
}
class ArbitraryHelper {
...
}
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7 Postscript
1. Euclidean distance. Use the following.
public double distance(int x1, int y1, int x2, int y2) {
return Math.sqrt((x1 - x2)* (x1 - x2) + (y1 - y2) * (y1 - y2));
}
2. For testing: There will be no formatting and semantic errors in the input file.
3. For testing: The methods will be invoked with correct parameter values in the context of the
input test files.
4. For testing: The expected answers will be such that they will not lead to data-type overflow.
For instance, number of shortest paths for a destination will not be over the maximum value
the int-type can handle.
5. You must follow the given specifications. Method names, classnames, return types, input
types. Any discrepancy may result in lower than expected grade even if “everything works”.
6. There are several data structure/organization that are left for you to decide. Do not ask
questions related to such data structure/organization. Part of the exercise to understand and
assess a good way to organize data that will allow effective application of methods/algorithms.
7. Start reading and sketching the strategy for implementation as early as possible. That does
not mean starting to “code” without putting much thought on what to code and how to code
it. This will also help in resolving all doubts about the assignment before it is too late. Early
detection of possible pitfalls and difficulties in the implementation will help in reducing the
finishTime-startTime for this assignment.
8. Both correctness and efficiency are important for any algorithm assignment. Writing a highly
efficient incorrect solution will result in low grade. Writing a highly inefficient correct solution
may result in low grade. In most cases, the brute force algorithm is unlikely to be the most
efficient. Use your knowledge from lectures, notes, book-chapters to design and implement
algorithms that are correct and efficient.
9. Test your code extensively (starting with individual methods). Your submission will be
assessed using test cases that are different from the ones provided as part of this assignment
specification. Your grade will primarily depend on the number of these test cases for which
your submission produces the correct result.
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