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cps721: Assignment 3 (100 points).
YOU SHOULD NOT USE ”;” , ”!” AND ”–” IN YOUR PROLOG RULES.
You MUST work in groups of TWO, or THREE, you cannot work alone. You can discuss this assignment only with your CPS721 group partners or with the CPS721 instructor. By submitting this assignment you acknowledge that you read and understood the course Policy on Collaboration in homework
assignments stated in the CPS721 course management form.
This assignment will exercise what you have learned about constraint satisfaction problems (CSPs). In the following questions, you will be using Prolog to solve such problems, as we did in class. For each of the questions, you
should create a separate file containing rules for the solve(List) predicate and any other predicates you might
need. Note that it is your programs that have to solve each of the problems in this assignment, not you! You lose
marks, if you attempt to solve a problem (or any small part of the problem) yourself, and then hack a program that
prints a solution. All work related to solving a problem should be done by your Prolog program, not by you.
1 (40 points). Use Prolog to solve the following crypt-arithmetic puzzle involving multiplication and addition:
G E T
* B Y
---------
B A B E
+ G E T
-----------
B E A R E
In other words, Y GET = BABE, B GET = GET , BABE + GET 10 = BEARE. Assume that each
letter stands for a distinct digit and that leading digits are not zeroes (do not try to guess them yourself!).
First, you can try to solve this problem using pure generate and test technique, without any interleaving, and
notice how much time it takes. (Warning: it can take several minutes depending on your computer.) Determine how
much computer time your computation takes using the following query:
?- X is cputime, <your query, Y is cputime, Z is Y - X.
The value of Z will be the time taken. Keep this “pure generate and test” version of your program in the file
puzzle1.pl You lose marks if you do not provide a working version of this program.
Next, solve this problem using smart interleaving of generate and test approach, as discussed in class. Keep this
program in the file puzzle2.pl and make sure that the TA can compile this file, and run this program using either
the main predicate solve(L) or print solution(List). Write comments in your program file: explain briefly the order
of constraints you have chosen and why this has an effect on computation time. You can draw a dependency graph
by hand (upload a PDF file with an image) or using ASCII pseudo-graphics (in your file), if you decide to use one.
Find also how much time your program takes to compute an answer, but do not include printing time.
For both programs, write your session with Prolog to the file puzzle.txt, showing the queries you submitted and
the answers returned (including computation time). Make sure that your output is easy to read. Print your solution
using the predicate write(X) and the constant nl, similar to the print solution predicate that we considered
in class, but make sure your rule for the predicate print solution(List) takes a list of variables as an argument.
Handing in solutions: (a) An electronic copy of your files puzzle1.pl puzzle2.pl and puzzle.txt must be
included in your zip archive.
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Part 2 (20 points). The members of a sport club were electing new officers to the Executive Council. The positions
of president, vice-president, treasurer and secretary were open for election. There were six candidates for these four
positions: Arthur, Bart, Colleen, Donna, Eva, and Frank. Election turned out to be difficult because candidates had
lots of complicated preferences.
1. Arthur did not want to work without Bart, but in any case he did not want to run for the vice-president position.
2. Bart agrees to serve as one of the officers but neither as the vice-president nor as the secretary.
3. Colleen did not like working with Bart, unless Frank would be also elected.
4. Donna was strictly against working either with Eva, or with Frank.
5. Eva said she is not going to serve if both Arthur and Bart would be elected.
6. Frank can agree to serve only as the president, and under an additional condition that Colleen is not elected as
the vice-president.
Despite these complications, an Executive Council can be successfully elected: there exists only one solution to this
set of constraints.
Your task is to write a PROLOG program using the smart interleaving of generate-and-test technique explained
in class: your program has to compute who was elected and to what position. Do not attempt to solve any part of
this puzzle yourself, i.e., do not make any conclusions from the statements given to you. To get full marks, you have
to follow a design technique from class. However, you may introduce your own helping predicates to formulate
constraints correctly. For example, you might wish to introduce the new helping predicate incompatible(X,Y,Z) to
say that candidates X; Y ; Z cannot be elected altogether. It is up to you how many helping predicates you need,
but make sure you implement them correctly. Also, explain briefly what they mean and why do you need them.
You cannot use any of the library predicates, unless they were introduced in class. Notice there are some hidden
constraints that are not stated explicitly. Nevertheless, they must be formulated and included in the program to find
a correct solution satisfying all explicit and implicit constraints. Be careful in your program regarding the order of
constraints. Explain briefly the ordering you have chosen (write comments in your program which constraint you
implement where). You lose marks if you do not explain. Make sure you print clearly the solutions: you lose marks
if output is difficult to read. Hint: as a finite domain for your variables you can choose values 0 (not elected), 1
(president), 2 (vice-president), 3 (treasurer) and 4 (secretary).
Handing in solutions: (a) An electronic copy of your file sportClub.pl must be included in your zip archive; (b)
your session with Prolog, showing the query solve(List) and the query print solution(List) that you
submitted and the answers returned (both the query and the answers must be in comments inside the file sportClub.pl); You should also include computation time. Make sure that your answers are easy to read.
Part 3 (40 points).
In a tournament, five teams played five rounds of a game. In each round, one of the teams did not participate, while
the other four teams played two matches once. In each match, two teams play against each other. In total, the
tournament had 10 matches. Points for each match are awarded as follows: a team is awarded 2 points for a win, 0
points for a loss, and 1 point for a draw. The teams are from Oakville, Pickering, Richmond Hill, Scarborough, and
Toronto (downtown).
Your task is to write a Prolog program that finds points awarded per match to each team and the total number of
points per team. You have to write a Prolog program that implements precisely not only the given constraints, but
also constraints that remain implicit. Never try to guess part of solution by yourself: all reasoning should be done by
your program. You have to demonstrate whether you learned well a program design technique. Your implementation
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should follow exactly one of the design patterns explained in class. You lose marks, if the TA will see that you embed
your own reasoning into your program. Points per match must satisfy all of the following constraints.
1. Pickering lost to Scarborough in the first round, but won over Oakville in the second round.
2. Toronto did not play in the third round; they had one win and one loss in the previous two rounds.
3. Oakville did not participate in the fourth round, but they already won twice in the preceding three matches.
4. All matches in the fourth and in the fifth round finished with a draw.
5. Before the fourth round, Richmond Hill won only once and lost once.
6. None of the matches in the first, in the second and in the third rounds finished with a draw.
You will need to be careful regarding the order of constraints. Explain briefly the ordering you have chosen (write
comments in you program). Also, provide comments where in your program which constraint is implemented. Make
sure you print clearly the solutions: you lose marks if output is difficult to read. Arrange your output similar to the
predicate print solution(List) discussed in class. The TA should be able to call both your predicate solve(List) and
your predicate print solution(List) to see the solution (there is only one correct solution).
Hint: you might wish to consider the 2-argument predicate fourExactly(X,List) as a helping predicate and use
it in your program. This predicate is true, if X occurs exactly four times in the given List. This predicate can be
useful when you implement the 4th constraints: the list of points awarded to the teams has exactly 4 occurrences
of “1”. You might wish to introduce additional helping predicates to implement constraints. In any case, you have
to implement all your helping predicates yourself. You cannot use any of the library predicates, unless they were
discussed in class. In your programs, the variables should range over the following finite domain of integers: -1 (a
team did not participate in a round), 0 (loss), 1 (draw), 2 (win).
Handing in solutions. (a) An electronic copy of your program (tournament.pl) with all defined predicates (you
must also provide brief comments); (b) your session with Prolog (including time taken), showing your query and the
clearly printed answers (keep your session inside comments in the same file tournament.pl) .
4 Bonus work (40 points). To make up for a grade on another assignment that was not what you had hoped for,
or simply because you find this area of AI interesting, you may choose to do extra work on this assignment. Do not
attempt any bonus work until the regular part of your assignment is complete. Bonus work is individual.
This question refers to an instance of the problem of scene interpretation, a problem in computer vision. Specifically, we would like to write a Prolog program that will help us interpret sketch maps of the type depicted below.
In both maps, there are two types of entities: (a) chains, corresponding the (curved) line segments in the map; and
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(b) regions, corresponding to the 2D regions that are bounded by these chains. These two maps have four chains
and three regions (region r1 is outermost region encompassing the entire scene). These chains and regions stand in
various relations to one another:
? two chains can cross one another ( 1 and 2 on both maps)
? one chain can join another by forming a “tee”. On the left map, 1 joins 3, but not vice versa; on the right
map 2 joins 3 and 3 joins 2.
? a chain can be a loop (on the left map, both 3 and 4 are loops).
? a chain can be beside a region (on both maps 1 is beside r1, while on the left map 3 is beside r1 and r2).
? a region can be the (immediate) interior of a loop (on the left map, r2 is interior of 3 and r3 is interior of 4).
? a region can lie in the (immediate) exterior of a loop (on the left map, r1 is exterior of 3, r2 is exterior of 4).
Our ultimate job is to come up with a reasonable interpretation of maps by labeling each chain and region. Specifically, each chain is either a road, a river, or a shore; and each region is either water or land. A labeling assigns to
each chain and region one such label. Not all labellings are valid. Here are some constraints that we use to specify
valid labellings:
1. No river can cross another river; a chain cannot cross a shore.
2. If a river joins another “chain”, that chain must be another river or a shore. A road cannot join a river.
3. A river cannot be a loop.
4. A shore must be a loop (so our maps must be large enough to include entire lakes).
5. A river or a road can only be beside land, not water.
6. If a chain is a shore, then either its interior region is water and its exterior is land, or its exterior region is water
and its interior is land.
You are to implement a small Prolog program that determines a valid labeling. You can use Prolog code in the file
part4.pl that is provided together with this assignment. Input to the program is small knowledge base (KB) that
provides the data specifying the scene. An example (in the file left.pl) for the left map is:
crosslist([ [c1,c2], [c2,c1] ]).
joinlist([ [c1,c3] ]).
looplist([ [c3,c3], [c4,c4] ]).
besidelist([ [c1,r1], [c2,r1], [c3,r1], [c3,r2], [c4,r2], [c4,r3] ]).
insidelist([ [c3,r2], [c4,r3] ]).
outsidelist([ [c3,r1], [c4,r2] ]).
The predicate crosslist is true of the list of all pairs of chains that cross one another, where each pair is itself
represented as a list. The predicate joinlist is true of the list of all pairs of chains such that the first chain in the
pair joins the second. The predicate looplist describes the list of chains that are loops (note that this list also
contains pairs of chains, but elements in every pair are identical). The predicate besidelist describes chainregions pairs such that the chain is beside the region. The predicate insidelist specifies all chain-region pairs
where the region is the interior of the chain (which must be a loop), and outsidelist does the same for exteriors.
In addition, there are two predicates that describe domains: chain(C,LX) is true if a chain C is labeled with label
LX, and region(R,LY) is true if a region R is labeled with label LY .
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To solve this problem, the program chooses labels for all scene elements, converts lists given in the KB to the
corresponding lists of labels and then tests whether labels are valid with respect to all constraints. For example, to test
whether labels for elements in the crosslistare valid, the program calls the predicate crossListValid(Labels).
To give a sense of the structure of constraints, the program includes a partial implementation of this predicate.
Your task is to complete the rules that define predicates:
crossListValid(CrossListOfLabels)
besideListValid(BesideListOfLabels)
joinListValid(JoinListOfLabels)
loopListValid([ChainLab1,ChainLab2,ChainLab3,ChainLab4], LoopListOfLabels)
listInsideOutsideValid(InLabels,OutLabels)
Implement these and all remaining predicates in Prolog, and test them on two scenes provided in the files left.pl and
right.pl (keep these two KBs in separate files and load only one of the two files at a time when you do testing). Your
program will be tested on another scene (not given to you). If predicates in your program are not consecutive, read
the handout regarding what compiler directive you should include.
Handing in solutions. An electronic copy of: (a) your working program (vision.pl) with all defined predicates
(you also must provide brief comments in the program); (b) your session with Prolog, showing the queries you
submitted and the answers returned (the name of the file must be vision.txt). Request all correct interpretations for
both given maps (using ”;”). Explain briefly why you are getting different interpretations and if they are intuitively
valid. If you work in a group, write clearly the name of the person who submits bonus work. Otherwise, the marks
will be equally divided between all students in your group.
How to submit this assignment. Read regularly Frequently Answered Questions and replies to them that are
linked from the Assignments page at
http://www.scs.ryerson.ca/˜mes/courses/cps721/assignments.html
If you write your code on a Windows machine, make sure you save your files as plain text that one can easily read
on Linux machines. Before you submit your Prolog code electronically make sure that your files do not contain any
extra binary symbols: it should be possible to load either puzzle2.pl or sportClub.pl or tournament.pl
into a recent release 6 of ECLiPSe Prolog, compile your program and ask testing queries. TA will mark your assignment using ECLiPSe Prolog. If you run any other version of Prolog on your home computer, it is your responsibility
to make sure that your program will run on ECLiPSe Prolog (release 6 or any more recent release), as required. For
example, you can run a command-line version of eclipse on moon remotely from your home computer to test your
program (read handout about running ECLiPSe Prolog). To submit files electronically do the following. First, create
a zip archive:
zip yourLoginName.zip puzzle1.pl puzzle2.pl puzzle.txt sportClub.pl tournament.pl
where yourLoginName is the Ryerson login name of the person who submits this assignment from a group. Remember to mention at the beginning of each file student, section numbers and names of all people who participated
in discussions (see the course management form). You may be penalized for not doing so. Second, upload your file
yourLoginName.zip
(make sure it includes all files) to D2L into “Assignment 3” folder.
Improperly submitted assignments will not be marked. In particular, you are not allowed to submit your assignment by email to a TA or to the instructor.
Revisions: If you would like to submit a revised copy of your assignment, then run simply the submit command
again. (The same person must run the submit command.) A new copy of your assignment will override the old copy.
You can submit new versions as many times as you like and you do not need to inform anyone about this. Don’t
ask your team members to submit your assignment, because TA will be confused which version to mark: only one
person from a group should submit different revisions of the assignment. The time stamp of the last file you submit
will determine whether you have submitted your assignment on time.
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