$30
Introduction to AI
Homework 3 (100 pts)
General Information
Notes:
● For the written questions, put your answers in a pdf (with your name in the pdf) and
submit to the corresponding assignment on Gradescope.
● For the coding questions, submit your code file firstname_lastname_solver.py to
the corresponding assignment on canvas, and also append the code to the end of
your pdf.
Problem 1 (10 pts)
1. State whether each statement is true or false.
a. (A ∧ B) |= (A ⇔ B)
b. A ⇔ B |= ¬A ∨ B
c. (C ∨ (¬A ∧ ¬B)) ≡ ((A ⇒ C) ∧ (B ⇒ C))
d. (A ∧ B) ⇒ C |= (A ⇒ C) ∨ (B ⇒ C)
e. (A ∨ B) ∧ (¬C ∨ ¬D ∨ E) |= (A ∨ B)
f. (A ∨ B)∧ ¬(A ⇒ B) is satisfiable
2. Prove each of the following assertions (α |= β iff in every model in which α is
true, β is also true):
a. α is valid if and only if True |= α
b. α |= β if and only if the sentence (α ⇒ β) is valid
c. α ≡ β if and only if the sentence (α ⇔ β) is valid
d. α |= β if and only if the sentence (α ∧ ¬β) is unsatisfiable
Problem 2 (10 pts)
1. Convert the following knowledge base to conjunctive normal form (CNF)
● A ● ¬C
● A ⇒ B
● E
● ¬C ⇒ D
● B ∧ D ∧ E ⇒ F
2. Use resolution refutation to prove F
Problem 3 (10 pts)
Determine whether or not the following pairs can be unified. If they can be unified, present
the most general unifier (MGU) and show the result. If they cannot be unified, explain
why. Use the convention that variables are lowercase letters while constants are capital
letters. Functions are represented as either capital letters or as “Has” or “Finds” or
“GameOf”. Use the unique-names assumption (Figure 9.1 in the text).
1. P(x, y, y) P(A, B, C)
2. P(B, GameOf(x)) P(x,B)
3. C(B,FriendOf(B), z) C(B, FriendOf(B), GameOf(FriendOf(B)))
4. P(x, y) P(A, FriendOf(B))
5. Q(B, A) R(x, FriendOf(y))
6. Q(FriendOf(x,x), y) Q(FriendOf(A,C), B)
Problem 4 (15 pts)
Consider the following sentences in our knowledge base:
● Pat is a student.
● Ayse is a restaurant.
● Pat gets a scholarship.
● If any student gets a scholarship, it is a special occasion for that student.
● Pat is a patron of some restaurant.
● Whenever a student is a patron of a restaurant and it is a special occasion, then the
student eats lentil soup.
Use the following conventions:
● Student(x) – x is a student.
● Restaurant(x) – x is a restaurant.
● GetsScholarship(x) – x gets a scholarship.
● SpecialOccasion(x) – it is a special occasion for x.
● Patron(x, y) – x is a patron of y.
● Eats(x, y) – x eats y.
Take the following steps:
1. Translate the knowledge base into first-order logic (use quantifiers!).
2. Convert to conjunctive normal form (CNF).
3. Prove that Pat eats lentil soup using resolution refutation.
Make sure to show all substitutions (e.g., x/Pat}.
Problem 5 (15 pts)
A project manager (PM) must schedule incremental deliverables for an upcoming video
game release. There are seven different consecutive deliverable dates (Days 1 - 7)
suggested by the higher ups. They are numbered one through seven in temporal order.
Seven different deliverables – B, C, D, F, H, J, and K – must be assigned to the dates. Only one
deliverable can occupy any date.
The assignment of the deliverables to the slots is subject to the following restrictions:
i. B and D must occupy consecutive dates (in either order).
ii. B must be delivered at an earlier date than K.
iii. D must be delivered at a later date than H.
iv. If H does not occupy the fourth date, then F must occupy the fourth date.
v. K and J cannot occupy consecutively numbered dates (in either order).
vi. Variables must be all different (Alldiff(B, C, D, F, H, J, K))
Part I:
In this part you will describe the constraint satisfaction problem presented above.
1. List the unary constraints, if any.
2. Which of constraints (i)-(v) are binary, if any? (Note that constraint (vi) could be
thought of as a set of binary inequality constraints).
Part II:
In this part you will answer a series of questions about the logic problem presented above.
Make sure to show all work.
1. Which of the following could be a possible ordered list of the deliverables? For sets
that do not represent consistent assignments, list the constraints that are violated.
○ BDFHJCK
○ CJBHDKF
○ HBDFJCK
○ HDBFKJC
○ HJDBFKC
2. Give the domains after applying arc consistency
○ B:
○ C:
○ D:
○ E:
○ F:
○ H:
○ J:
○ K:
3. Perform backtracking search with forward-checking using the minimum remaining
value heuristic (MRV), or alphabetical order if tied (see lecture 8 page 50 slide
99~100 for formatting), indicating backtracking moves. Add more rows to the table
if necessary:
B C D F H J K
initial 1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
1,2,3,4,
5,6,7
Problem 6 [40 pts]
You will solve a constraint satisfaction problem (a logic puzzle) both by hand and by
implementing the AC-3 algorithm.
Consider the Sudoku puzzle as pictured below. Each variable is named by both its row and
column. For example, the variable in the upper left corner is A1.
Each variable must be assigned a value from 1 to 9 subject to the constraint that no two
cells in the same row/column/box may contain the same digit.
Part I: (10 pts)
1. List the variables in the upper center box (circled in red) and their corresponding
initial domains.
2. Reduce the domain for variables in this box by enforcing the arc constraints with the
entire puzzle. List the new domains. Are we forced into any assignments to these
variables?
3. Let’s assume that we had to choose one of the four unassigned variables in this box
to explore further. If we were to employ the minimum remaining value heuristic,
which variable (or variables) would we consider next?
Part II: (30 pts)
Use the provided starter code to implement the AC-3 algorithm.
Notice that the previous strategy is not enough to solve many Sudoku puzzles. We will
address this challenge using backtracking search. Use or modify your AC-3 algorithm from
Part I and implement backtracking search using the minimum remaining value heuristic.
Test your code on the provided set of puzzles (sudokus.txt). Note that 0 in the sudoku file
indicates an unassigned value. Replace 0 with the solution value once solved.
Your code will be run with the following command:
python firstname_lastname_solver.py <sudoku_filename <type
<type can be either ‘ac3’ or ‘bts’, and <sudoku_filename can be ‘sudokus.txt’.
The program will generate a txt file (sudokus_solution_type.txt) that contains the solutions
to the provided set of puzzles. Submit the generated txt files (for both ac3 and bts) with
your code. We will test your code on a subset of provided sudokus.
10 pts for code and 5 pts for running, for each algorithm.