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Lab 1: Introduction to AMR Programming

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Lab 1: Introduction to AMR Programming
ECSE 324 – Computer Organization

Introduction
In this lab you will learn how to work with an ARM processor and the basics of AMR assembly
by programming some common routines. After you complete the task, you should demonstrate
your work to a TA.
1. Working with the DE-SOC Computer System
For this course, we will be working with the DE1-SoC Computer System, which is composed of
an AEM Cortex-A9 processor and peripheral components located on the FPGA on your DE1-SoC
board. The IDE we will be using is the Intel FPGA Monitor Program 16.1. In this part of the lab,
you will learn how to program the Computer System in ARM assembly.
1.1.Learn about the tools
Before you move on, you should read the Introduction to the ARM Processor Using Altera
Toolchain and acquaint yourself with the Altera Monitor Program Tutorial for AMR. You will
also find it useful to refer to the ARM Architecture Reference Manual. There documents can be
found on myCourses. It may help to keep these manuals open at your work. 
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1.2.Your first assembly program
1. Open the “Intel FPGA Monitor Program 16.1” from the desktop icon and select File -
New. 
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2. In the new editor window, type out the code as shown in Fig. 2 and save this file as “part1.s”
within a new folder “GXX_Lab1” on your network drive. Here, GVV stands for your group
number, e.g. Group 1 would be G01_Lab1.
The code is a simple program to find the maximum number from a list of “Numbers” with
length “N”. Notice the extensive use of comments. This practice should become your
permanent programming practice.
Note: The indentation is important. The code will not compile if not intended as shown. 
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3. Open the “Intel FPGA Monitor Program 16.1” from the desktop icon and select File – New
Project.
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4. Set the project directory to GXX_Lab1 and set the project name to GXX_Lab1. Select the
“ARM Cortex_A9” processor architecture, and click “Next”.
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5. In the next window, under “Select a system” select the DE1-SoC Computer” and click
“Next”.
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6. In the next window, under “Program type” select the “Assembly Program” and click “Next”. 
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7. In the next window “Specify program details”, click on “Add …” and select the file “part1.s”
created in step 1, and click “Next”. 
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8. In the next window “Specify system parameters”, ensure that the board is detected in the
“Host connection” box, and click “Next”.
Note, that the board has to be plugged in via USB and powered on to be detected. 
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9. In the next window “Specify program memory settings”, simply click “Finish”.
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10. A dialogue box should now pop up, asking whether you would like to download the system
onto the board. If you were successfully able to flash your JIC file in Lab0, click “No”,
otherwise click “Yes”. 
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1.3 Using the IDE
Now that we have created our fist assembly project, let’s take a look at some of the features of
the IDE and use them in order to debug this program and verify that it works as desired.
Note: This section only provides a very brief introduction to the IDE. More detailed
information can and should be obtained in the documentation and by experience.
1. Fig. 11 shows the useful features of the IDE when a project is opened. We can say that
we are now in “development mode” – where the code is not loaded onto the board and
we are in process of writing code and compiling it to check for errors.
The green box highlights the different IDE window tabs, and since we are in
development mode, the only useful window is the “Editor” window where code can
be created/modified. You can add/remove windows using the “Windows” menu at the
top.
Note: “compiling” refers to converting higher level computer code such as C into
assembly instructions. What we are doing here is “assembling”, which refers to
the conversion of assembly instructions into machine code. However, since Altera
has decided to call it the “Compile” button, we will stick with that name for the
sake of clarity. 
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2. When the code is loaded onto the board (by clicking either “Load” or “Compile &
Load”), we can say that we are now in ‘debug mode”. The IDE is now connected to
the board via a debug server, and we can send execution instructions to the board and
receive data (such as register and memory values) back from the board.
The green box highlights the two important windows in this mode. In the Disassembly
window, we can see the code that is being executed, as well as the current instruction
when the code is paused. We also have the ability to set/remove breakpoints by
clicking on the grey area to the left of the instruction. The Disassembly window is the
most important window in debug mode. In the Memory window, we can see the
content of a desired memory location, but only when the program is paused!
The red box highlights the useful buttons in debug mode. Using them, we can
“Continue”, “Pause” and “Restart” the program execution. We can also step by a
single instruction, or step over multiple instructions. Finally, we can also disconnect
from the board. 
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3. Now let’s run the code and verify the result. Before you do this, make sure you have
read the code and understand how it works, otherwise you won’t know what it is that
you are checking!
Ensure that we are in debug mode and looking at the Disassembly window. Click on
the “Continue” button, and then click on the “Pause” button. The code should stop at
the B END instruction. Notice how the contents of the registers have now changed,
and R0 contains the expected value!
Experiment with the IDE features by restarting the program from the first instruction
and arriving at the end via steps and breakpoints.
Finally, note the address 0x00000038 of RESULT, as it will be used in the next part. 
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4. Now move over to the Memory window, and search for the value in the address of
RESULT. Once again, we can see that the expected value has appeared in that memory
location. 
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2. Some programming challenges
Now that you have gone through a simple example, in which we have given you the program to
be executed, you should complete the following tasks, which will require you to write your own
programs.
Note: You will have to add new files to these created in your current project GXX_Lab1.
Since the same label “_start” cannot be used in multiple files, and subroutines are beyond
the scope of this lab, the workaround you should use in this lab is to only have one file added
to the project at any given time!
2.1 Finding a range of a set of data
The range of a set of data is defined as the difference between the max and the min values in
the set.
Example: Jim took 7 math tests. What is the range of his test scores, which are:
89, 73, 84, 91, 87, 77, 94?
Solution: Ordering the test scores from least to greatest, we get: 73, 77, 84, 87, 89, 91, 94
max - min = 94 - 73 = 21
Answer: The range of these test scores is 21 points.
In this part of the lab you will be asked to write an assembly program finding a rage of a set of
data. The program should accept input values – using a similar approach as shown in Part 1. Save
your code in a file named “rangecal.s”
Hint: You can reuse your code from Part 1 to computer the maximum value. Then, you can make
a simple modification to this code to get code, which computer the minimum.
For your program demo calculate the range of 5 numbers of your choice.
2.2 Maximum and minimum values of an algebraic expression
Given an algebraic expression of the form (x1 + x2 + x3 + . . . + xn) * (y1 + y2 + . . . + ym) and (n +
m) integers. Find the maximum and minimum value of the expression using the given integers.
A simple solution: consider all possible combinations of n numbers and remaining m numbers
and calculate their values, from which maximum value and minimum value can be derived.
Suppose S be the sum of all the (n + m) numbers in the expression and X be the sum of the n
numbers on the left of expression. The sum of the m numbers on the right of expression will be 
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represented as (S – X). There can be many possible values of X from the given (n + m) numbers
and hence the problem gets reduced to simply iterate through all values of X and keeping track of
the minimum and maximum value of X * (S – X).
Examples :
Input : n = 2, m = 2
 arr[] = {1, 2, 3, 4}
Output : Maximum : 25
 Minimum : 21
The expression is (x1 + x2) * (y1 + y2) and
the given integers are 1, 2, 3 and 4. Then
maximum value is (1 + 4) * (2 + 3) = 25
whereas minimum value is (4 + 3) * (2 + 1)
= 21.
Input : n = 3, m = 1
 arr[] = {1, 2, 3, 4}
Output : Maximum : 24
 Minimum : 9
For your lab demo select 4 numbers (different than in the example above) and calculate max and
min of the arithmetic expression (x1 + x2)*(y1 + y2). Name your program “maxmin.s”
3. Grading and report
The TA will ask to see the following deliverables during the demo (the corresponding portion of
your grade for each is indicated in brackets):
• Largest integer programming (15%)
• Finding a range of set of data (30%)
• Maximum and minimum values of arithmetic expression (35%)
A portion of the grade is reserved for answering questions about the code, which is awarded
individual to group members. All members of your group should be able to answer any questions
the TA has about any part of the deliverables, whether or not you wrote the particular part of the
code the TA asks about. 
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Finally, the remaining 20% f the grade for this Lab will go towards a report. Write up a short (2-
3) page report that gives: a brief description of each part completed, approach taken, and challenges
faced, if any. Please do not include the entire code in the body of the report. Save the space for
elaborating on possible improvements you made or could have made to the program.
Your final submission should be a single compressed folder that contains your report and the
assembly files: “part1.s”, “rangecal.s” and “maxmin.s”. 

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