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Lab11. Blackjack Strategy

EE231002 Introduction to Programming
Lab11. Blackjack Strategy

Using simple programming we can try out different strategies and see the effects quickly. In
contrast to the real life experiments, software experiments are much faster and, if all parameters
are accounted for, can be very accurate as well.
In this lab, you will need to implement 4 functions that enable you to play Blackjack
card game automatically. If you are not familiar with the Blackjack game, you can visit the
website, http://en.wikipedia.org/wiki/Blackjack, or simply play with the demo version on
workstations by the following command.
$ ∼ee2310/lab11/demo
This demo version has an option to show the cumulative probability of the next cards when you
are making the decision to stand or hit. To try this, type in
$ ∼ee2310/lab11/demo c
The cumulative probabilities from Ace on are shown on the screen. Will these information help
you to win your game? On a computer, you can get and use the same information to improve
your winning percentage. However, there are still the issue of what is the strategy of using these
information.
The 4 functions you will write are
1. int play4_bet_init(int credit);
This function places bet for each round of Blackjack game. Input parameter credit is the
amount of credits available to you for the current round. And, the return value is the bet
you place.
2. int play4_hit_or_stand(const struct CARD mycard[],int Nmycard,
const struct CARD dealercard[],int Ndealercard);
This function determines if you want to hit (to request for more cards) or stand (no more
card) by returning 1 (for hit) or 0 (for stand). (The third option for double can also
be selected by returning 2.) Two sets of input are given: mycard and Nmycard are the
cards and the number of cards in your hand; and dealercard and Ndealercard are the
cards and the number of cards that the dealer possesses. Note that you can see only one
of the dealer’s card. The other card (hole) is facing down and is not available to you. The
structure of the CARD and some useful functions are declared in the file card.h.
3. void play4_shuffle();
This function is called when the dealer reshuffles the decks. In this game, we use 4 decks
of playing cards. Thus, total number of cards available is 4 × 52 = 208. When the number
of cards is less than 20, before dealer starts dealing cards for that particular run, the cards
are reshuffled. This function needs no return values.
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4. void play4_deal_one_card(const struct CARD cd);
This function is called whenever a card is dealt by the dealer. Again, it needs no return
values. This function and the shuffle function enable you to count the cards.
Example of the four functions are given at the end of this pdf file. You can start by copying
all the files in the ∼ee2310/lab11 directory to your local directory, and create a player4.c file
that contains the codes shown at the end of this file. Once that is done, then you can compile
your codes by
$ gcc -o bj *.o player4.c
This would produce the program bj, and you can run the program by typing
$ ./bj
Which is very similar to the demo version except now the computer is making decision for placing
bet and hit/stand.
Just like to demo version, this compiled code display every step of card game slowly such
that you can observe how you strategy affects the result of the game. Once you are comfortable
with your strategy, you may want to speed up the game. Thus, two command line options are
provided as the following:
$ ./bj N=1000 T=0.2
where N=1000 specifies 1000 hands to be played. When 1000 hands is reached, the game will
stop. And, the other option T=0.2 specified the delay time between every step of game playing.
The default value is 1 second. By specifying a smaller number the delay is shorter and the game
can be played at a faster speed.
Notes.
1. Create a directory lab11 and use it as the working directory.
2. You will need to turn in the file player4.c only.
3. The first few lines of your program should be comments as the following.
/* EE231002 Lab11. Blackjack Strategy
ID, Name
Date:
*/
4. After you finish verifying your program, you can submit your source code by
$ ∼ee2310/bin/submit lab11 player4.c
If you see a ”submitted successfully” message, then you are done. In case you want to
check which file and at what time you submitted your labs, you can type in the following
command:
$ ∼ee2310/bin/subrec lab11
It will show the submission records of lab11.
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5. You should try to write the program as efficient as possible. The format of your program
should be compact and easy to understand. These are part of the grading criteria.
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/* blackjack player functions
* 4 functions are needed
* bet_init: before cards are dealt, initial bet is made
* hit_or_stand: after cards are dealt, player needs to make a decision
* whether to hit or stand
* shuttle: when the decks of cards are all used, dealer reshuffle
* the decks, and each player is notified
* deal_one_card: when each card is dealt by the dealer, each player is
* notified what card is dealt
*
*/
#include <stdio.h>
#include "card.h"
char play4_name[7]="me";
// this function places a bet before cards are dealt
// input: the amount of credit left for the user
// output: how much the player want to bet for this round
// algorithm: bet no more than 3
int play4_bet_init(const int credit)
{
if (credit>=3) return 3;
else return credit;
}
// this function decides if to hit for more cards or not
// input: player's cards (and number of cards)
// dealer's cards (and number of cards)
// Note, at this time dealer has only one card
// output: 1 to hit; 0 to stand, 2: double (receive only 1 card), 3: surrender
// algorithm: hit if player's points is less than 17
int play4_hit_or_stand(const struct CARD mycard[], int Nmycard,
const struct CARD dealercard[], int Ndealercard)
{
if (sum_cards(mycard,Nmycard)>=17) return 0;
else return 1;
}
// this function is called when the cards are reshuffled
// input: none
// output: none
// algorithm: do nothing
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void play4_shuffle()
{
return;
}
// this function is called when a card is dealt by the dealer
// input: the card being dealt
// output: none
// algorithm: do nothing
void play4_deal_one_card(const struct CARD cd)
{
return;
}
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