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Laboratory 7 Fun with Recursion1

Computer Science CS134 
Laboratory 7
Fun with Recursion1
(due Thursday at 5pm)
Objective. Writing recursive functions and develop \recursive thinking."
Recursion is a powerful design technique, but it can be a dicult concept to master. In this lab, we
will concentrate on a variety of recursion problems. The goal of this lab is to practice writing recursive
programs and to train your brain to think recursively.
When writing a recursive function, always start with one or more base cases. These are problems that
are so small that we can solve them directly. Then, write the recursive cases. These are simpler problems
that take you closer to the base case. Make sure there is progress, otherwise you may never get to the
base case. When you get answers to the subproblems, think carefully how these results can be used to
construct the answer to the problem at hand.
Getting Started. Clone the lab resources from the gitlab repository, as usual:
git clone https://evolene.cs.williams.edu/cs134-labs/22xyz3/lab07.git ~/cs134/lab07
where your CS username replaces 22xyz3. You will the  nd  ve Python  les girlscouts.py, bedtime.py,
vortex.py, shrub.py and quilt.py each corresponding to Tasks 1 to 5 respectively.
Required tasks. This week, you must attempt two of the following programs. Some are textual, while
others are examples of graphical recursion, completed using the turtle2 package. We encourge you to
read through all the descriptions before you choose.
Task 1. Recursion over Python lists.
In this task, you will write the totalCookieOrder function in the  le girlscouts.py. This question asks
you to help out a Girl Scout (circa the 1990s) with their cookie order for Girl Scout cookie season. This
particular Girl Scout decided to only sell Tagalongs (Peanut Butter Patties), so we do not have to worry
about keeping track of many types of cookies.
Back then, a Girl Scout had order forms and would ask people for both the number of cookies they
would want and to pass along order forms to other people (their neighbors, etc.). In our set up, each holder
of an order form has a list re ecting the orders they helped initiate. This list can contain integers, the
number of boxes ordered, and other lists, re ecting orders made using the order forms they passed out.
In this set up, the function totalCookieOrder takes as input a list orders as input and computes
and returns the total number of boxes of Tagalongs the Girl Scout should order. Your function must be
recursive and should not use any loops.
1This lab assignment has been partially adapted from Wellesley Fall 2018 course materials as well as The Sampler Quilt
by Julie Zelenski & Eric Roberts (1999 - 2001, Nifty Assignments).
2You can  nd a video tutorial on the turtle package at https://youtu.be/1gs2POBsTFs or o  the course pages.
Here are examples of how your function should behave:
>>> totalCookieOrder([])
0
>>> totalCookieOrder([1, 3, 2])
6
>>> totalCookieOrder([4, [5, 6], 10, [[1, 1], 1]])
28
In each example, the total order corresponds to the sum of all the integers that appear in the lists, no
matter how deeply nested.
Task 2. Accumulating recursion.
In this task, you will write a function called bedtimeStory which, given a list of character names as strings,
prints out a bedtime story. This bedtime story follows a common pattern across cultures where a simple
phrase repeats multiple times in a nested fashion. Your  nal implementation must be recursive and cannot
use any loops.
Running the  le bedtime.py as a Python script takes, as command line arguments, the set of characters
you'd like in the story. For instance,
python3 bedtime.py moose bear reindeer
will produce the following story:
So the moose's mother told them a story to fall asleep about a bear...
So the bear's mother told them a story to fall asleep about a reindeer...
and then the bear fell asleep.
and then the moose fell asleep.
Note that the last character in the list (reindeer) in the above example, is just the object of a story for
the bear, not a subject of its own story.
You can test out the bedtimeStory function directly in interactive Python. If you want to import the
function into interactive Python, we recommend testing it by running print(bedtimeStory(lst)), where
lst contains your list of test characters. For example, here is one test you may want to try:
>>> print(bedtimeStory(['parrot', 'budgie', 'flamingo', 'heron']))
So the parrot's mother told them a story to fall asleep about a budgie...
So the budgie's mother told them a story to fall asleep about a flamingo...
So the flamingo's mother told them a story to fall asleep about a heron...
and then the flamingo fell asleep.
and then the budgie fell asleep.
and then the parrot fell asleep.
See the doctests in bedtime.py for some additional examples, including where there should be newlines
and spaces. This function is a lot about string formatting!
Recursive Graphics with the Turtle module.
The next three tasks make use of the turtle module in Python. The module uses tkinter for the
underlying graphics, so you need a version of Python installed with Tk support. It is likely your installation
of Python is sucent.
To test whether your version can use the turtle package, go into interactive Python (by typing
python3) and run the following import command:
>>> from turtle import *
If this does not generate an error you should be good to go|to see the turtle graphics window, you can
further type forward(20) which will pop up the window and move the turtle forward by 20 units.
Students using Windows, you have a couple additional steps to take to be able to fully execute
the turtle questions. If you encounter any issues, please ask one of the instructors!
1. Tk support likely is not pre-installed on the Windows Subsystem for Linux. You can install all
the tools we need opening up your Ubuntu installation and then run the following command:
sudo apt install python3-tk ghostscript gv
Press y to approve the install. Remember your password for sudo on Ubuntu is di erent than
the password for your computer at-large! Close Ubuntu.
2. Go to https://sourceforge.net/projects/vcxsrv/ and download the VcXsrv Windows
X Server. Follow all the default installer instructions; for instance, you do want it to be
downloaded on \normal" Windows (e.g. C:\ProgramFiles(x86)\ ...)
3. Once that succeeds, vcXsrv is now a Windows app. We need to set some settings, so go to the
Search bar in the bottom left and type XLaunch and open the app. Click through until you
get to the Extra Settings page and then make sure to check the Disable access control
box.
4. If after you press Finish you get a warning from the Windows Defender Firewall, make sure
to click both checkboxes (yes for Private networks and Public networks).
5. Now open Ubuntu! Run the command export DISPLAY=:0 which you will need to do each
time you open a new Ubuntu window for this lab. If this does not work, you may need to run
export DISPLAY=localhost:0 instead.
6. Navigate to your cs134 folder and you should be able to type python3 quilt.py and a turtle
window should pop up (although it will close quite quickly!)
7. You should also be able to use the gv command to view .ps and .pdf  les, as well.
If you want the graphics window to only close after a mouse click, use the turtle command exitonclick().
Task 3. Draw a Vortex.
In this task, you will create a vortex of color made up of o set bars. Look at these cool examples!
drawVortex(50, 100,
[purple])
drawVortex(50, 250,
[orange, gray])
drawVortex(50, 500, [red,
blue, green])
drawVortex(5, 500, [red,
orange, gold, green, blue,
purple, gray])
In vortex.py, write the function drawVortex(width, length, colorList) where the input parameters
are:
 width, the side length of each \bar" that makes up the vortex. According to our pattern, this value
remains the same for the whole vortex. The smaller the width, the more recursive calls we will get!
 length, the length of the long side of each \bar". This changes as the pattern moves forward.
 colorList, the colors in the vortex. The list can have 1 or more colors. Once colors run out, your
implementation should loop back around to pick the  rst color in the list again. (There are some
colors speci ed as global variables at the top of the  le. Feel free to experiment with your own \hex"
colors!)
The following helper functions have been de ned for you in vortex.py.
 drawBar(width, length, color). Draws a bar (a rectangle) of short side length width and long
side length length  lled with color color, with the turtle's starting position as one of the endpoints.
 initializeTurtle(size). Sets up a screen of size slightly bigger than the pattern, resets the turtle,
and sets its position to be in the lower right of the screen.
 testdrawVortex(width, length, colorList). Calls the initializeTurtle function followed by
the drawVortex function and saves the resulting  gure as an ps  le.
The only turtle commands you will need to use in your function are forward, backward, left, and right.
Testing your function. You can test your function by uncommenting the provided function calls to the
testdrawVortex function in the if __name__ == '__main__': block and comparing the output to the
examples provided here. You may change the speed of the turtle in the initializeTurtle function to
adjust the speed of the animation.
Extra thinking about vortex. For what values of width and length will the pattern have a hole in the
middle versus be completely  lled in?
Task 4. Recursive Shrubs.
In this task, you will write a fruitful recursive function named shrub in the  le shrub.py that draws a
tree pattern and returns a tuple of values, described below.
The function shrub(trunkLength, angle, shrinkFactor, minLength) takes in four parameters:
 trunkLength, the length of the vertical branch at the base of the shrub
 angle, the angle between a trunk and its right and left branches
 shrinkFactor, the length of the right and left branches relative to their trunk. Speci cally, the
length of the right branch is shrinkFactor times the trunkLength, and the trunk of the left branch
is shrinkFactor * shrinkFactor times the trunkLength
 minLength, the minimum branch length in the shrub.
The shrub function (in addition to drawing the shrub) must return a pair of items, where
 the  rst item is the total number of branches in the shrub, including the trunk
 the second item is the total length of branches in the shrub, including the trunk
The following helper functions have been de ned for you in shrub.py:
 initializeTurtle(). Sets up the screen, resets the turtle, and positions it at an appropriate spot,
and orients its pointer to face north.
 testShrub(trunkLength, angle, shrinkFactor, minLength). Calls the initializeTurtle function followed by the shrub function, prints the tuple returned and saves the  gure generated.
Please limit your shrub to using forward, backward, left, and right turtle commands.
See the sample invocations of the shrub function on the next page, with the tuple after the function
call -> indicating the value returned by that invocation.
Testing your shrub function. You can test your function by uncommenting the provided function calls
to the testShrub function in the if __name__ == '__main__': block and comparing the output to the
examples here and the expected return values provided in comments. You may change the speed of the
turtle in initializeTurtle function to adjust speed of the animation.
shrub(100, 15, 0.8, 60) ->
(4, 308.0)
shrub(100, 15, 0.8, 50) ->
(7, 461.6)
shrub(100, 15, 0.8, 10) ->
(12, 666.4000000000001)
shrub(100, 30, 0.82, 10) ->
(376, 6386.440567704483)
Task 5. Draw a Williams Quilt.
In this task, you will (re)visit the pattern idea, similar to Task 3, but this time you will build a quilt!
Some of the helper functions are similar between Task 3 and Task 5, but be on the look out for some subtle
di erences if you attempt both questions.
In quilt.py, you will de ne the function drawQuilt(size, level, color1=purple, color2=gold)
where the input parameters are described below:
 size denotes the side length of the whole quilt (that is, the largest square); the side length of each
successive square goes down by half
 level determines how many recursive subpatterns the quilt will have|a quilt of level ` has a quilt
of level ` − 1 as its upper-left and lower-right subpattern. In particular, level = 0 means nothing
is drawn, level = 1 means the entire quilt is one solid square, level = 2 means the quilt has two
level 1 quilts as subpatterns, and so on.
 color1 and color2 denote the colors in the quilt, set by default to purple and gold, respectively.
(Here purple and gold are global variables that have been prede ned with the corresponding HEX
color codes.) The colors of the quilt alternate between color1 and color2, starting with color1.
The following helper functions have been de ned for you in quilt.py:
 drawSquare(size, color). Draws a square of side length size  lled with color color, with the
turtle's starting position as one of the endpoints. Your function must call drawSquare only once.
 initializeTurtle(size). Sets up a screen of size slightly bigger than the pattern, resets the turtle,
and sets its position to be lower-left endpoint of the pattern, that is, (-size/2, -size/2).
 testDrawQuilt(size, level, color1 = purple, color2 = gold). Calls the initializeTurtle
function followed by the drawQuilt function and saves the resulting  gure as an ps  le.
Aside from the single call to drawSquare, the remaining pattern must be drawn using recursion. The
only turtle commands you can use in your function are forward, backward, left, and right.
Consider the following invocations of drawQuilt, which describe how your method should behave.
drawQuilt(500, 1) drawQuilt(500, 2) drawQuilt(500, 3)
drawQuilt(500, 4) drawQuilt(500, 5) drawQuilt(500, 6)
Submitting your work.
When you're  nished, add, commit, and push the Python  les corresponding to the tasks you completed
to the server as you did in previous labs. For Tasks 3, 4, and 5, in addition to the Python  le, you must
add, commit, and push the  gure generated by the following function calls:
 If attempting Task 3, submit the  gure generated by drawVortex(50, 500, [orange, gray]).
 If attempting Task 4, submit the  gure generated by shrub(100, 15, 0.8, 10).
 If attempting Task 5, submit the  gure generated by drawQuilt(500, 4).
Remember that you must certify that your work is your own, by typing out the Honor Code statement in
the honorcode.txt  le, committing and pushing it along with your work.
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