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Object-Oriented Programming with Web Apps Problem Set 2


CMPSC 221.1 – Object-Oriented Programming with Web Apps

Problem Set 2
The following problem set will be worth 100 points. The code will be submitted electronically via
Canvas using the “Problem Set 2” dropbox. The assignment is due at the start of the class two weeks
from the date it was assigned.
Your code will be graded on both elegance and user-friendliness.
Exercise #1 – Payment Problem (10pts)
Define a class called Payment which contains an instance variable of type double that stores the amount
of a payment. Include appropriate getter/setter methods in your class. Include a method named
paymentDetails which outputs an English sentence describing the payment.
Next define a class named CashPayment which is derived from Payment. The class should redefine the
paymentDetails method to indicate that the payment is cash. Include necessary constructors for this
class.
In addition to this, define a third class called CreditCardPayment that is derived from Payment. This
class should contain instance variables for the:
• Cardholder’s Name
• Expiration Date
• Credit Card Number
Lastly modify the paymentDetails method on this class to include all credit card information in the
printout. Include a main method in your submission (either in one of the three classes or in a separate
class) which demonstrates two instances of CashPayment and at least two instances of
CreditCardPayment and the different values of paymentDetails for each.
Save your submissions in Payment.java, CashPayment.java and CreditCardPayment.java.
Exercise #2 – Movie Problem (10pts)
Consider a movie rental business. Create a class named Movie which can be used for your video rental
business. The Movie class should track the following:
• Motion Picture Association of America Rating (e.g. Rated G, PG-13, R)
• ID number
• Movie title
Last Modified: 9/16/2022
Ensure appropriate getter/setter methods in your class definition. Create an equals() method (which
overrides java.lang.Object’s method), where two movies objects are equal if their ID number is
identical.
Next, create three additional classes named Action, Comedy and Drama which are each derived from
Movie. Lastly create an overridden method named calculateLateFees which takes input a number of
days the movie is late and returns the late fee for that movie. The default fee is $2 a day. Action
movies have a fee of $3 per day, comedies are $2.50 per day, and dramas are $2 per day. Test your
classes with a main method, either inside one of the classes or inside a class of its own.
Save your submission in Movie.java, Action.java, Comedy.java, and Drama.java.
Exercise #3 – Shape Problem (20pts)
Create an interface named Shape with the following method signature:
double area();
Next define classes which implement this interface as follows:
• Circle, with instance data for the radius, a constructor which sets the radius and appropriate
getter/setter methods
• Rectangle, with instance data for the length and width, a constructor which sets both properties
and appropriate getter/setter methods
Use the following code to test your implementations:
public static void main(String[] args)
{
 Circle c = new Circle(4); // Radius of 4
 Rectangle r = new Rectangle(4,3); // Height = 4, Width = 3
 ShowArea(c);
 ShowArea(r);
}
public static void ShowArea(Shape s)
{
 double area = s.area();
 System.out.println("The area of the shape is " + area);
}
Save your submissions in Circle.java, Shape.java and Rectangle.java.
Exercise #4 – Rating Problem (20pts)
Consider a list of movie reviews you have compiled, where each movie receives a rating from 1 (bad)
to 5 (excellent.) The first line in the file is the number of ratings that are in that particular file. After
that each rating consists of two lines:
• the name of the movie
• the numeric rating between 1 to 5
Here is a sample file with four unique movies and seven ratings:
7
Harry Potter and the Half-Blood Prince
4
Last Modified: 9/16/2022
Harry Potter and the Half-Blood Prince
5
Army of the Dead
1
Harry Potter and the Half-Blood Prince
4
Army of the Dead
2
The Uninvited
4
Pandorium
3
For this exercise you are to write classes which will read in a file in the above format, calculate the
average rating for each movie, and the output the average along with the number of reviews. Using the
input file from above, sample output can be shown as follows:
Harry Potter and the Half-Blood Prince: 3 reviews, average of 4.3 / 5
Army of the Dead: 2 reviews, average of 1.5 / 5
The Uninvited: 1 review, average of 4 / 5
Pandorium: 1 review, average of 3 / 5
Ensure to use an instance (or instances) of the class HashMap in your solution. Your map should index
from a string representing each movie’s name to integers that store the number of reviews for the
movie, as well as the sum of ratings for the movie. Feel free to name the source code files anything to
your liking when completing the solution.
Exercise #5 – Registration problem (20pts)
You have a list of Student ID numbers followed by the course number (separated by a space) that each
student is enrolled in. The listing is in no particular order. For instance, if student 1 is in CS100 and
CS200 while student 2 is in CS105 and MATH210, then the list might look like this:
1 CS100
2 MATH210
2 CS105
1 CS200
Write a program that reads data in this format from the console. If the ID number is -1, then stop
inputting data. Use the HashMap class to map from an Integer (the student ID number) to an
ArrayList of type String that holds each course that the student has enrolled in. The declaration
should look like the following:
Map<Integer, ArrayList<String>> students = new HashMap<>();
After all the data is inputted, iterate through the map and output the student ID number and all courses
stored in the vector for the student. The result should be a list of courses organized by the student ID
number.
Last Modified: 9/16/2022
Exercise #6 – Maze Problem (20pts)
Consider the following graph with edges and vertices defined as follows:
Write an application which implements this graph maze using reference to a Node class. Each node in
the graph will correspond to an instance of the Node class. The edges correspond to the links that
connect one node to another and can be represented in Node as an instance variable which references
another Node class. Start the user in node A. The user’s goal is to finish in node L. The program
should output possible moves in the cardinal directions.
Include a main method in a class called Maze which can be used to test this maze. Sample output can
be shown as follows:
You are in room A of a maze of twisty little passages, all alike. You can go east or south.
E
You are in room B of a maze of twisty little passages, all alike. You can go west or south.
S
You are in room F of a maze of twisty little passages, all alike. You can go north or east.
E
Save your submissions in Maze.java and Node.java.
Last Modified: 9/16/2022
Submission Requirements: Submit the aforementioned files in a zip file with the naming strategy:
First initial + last name + PS + problem set number.zip
As an example, I would submit the code in a zip file named mmeluskyPS2.zip. Submit your zip file
via the “Problem Set 2” Canvas dropbox before the date of the close of the assignment.

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