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PA#3: Threading and Synchronization
Introduction
In this programming assignment, you would increase the efficiency of your PA1. You may
have noticed that PA1 takes a long time collect all the requests for just 1 person. Transferring
files is even slower. You would incorporate multiple threads to make these operations faster.
However, that must be done carefully so that we eliminate bottlenecks instead of needlessly
using threads.
Threading for Faster Programs
In PA1, we have several bottlenecks. First, the communication channel is sequential for each
request, which can take a random amount of processing time from the server side. As a
result, one request being delayed would affect all subsequent requests. Notice in the BIMDC/
directory that there are 15 files, one for each patient. If you are to collect data for say p of
these patients, an efficient approach would be to use p threads from the client side, one for
each patient. Each thread would create its own request channel with the server and then
independently collect the responses for each person.
The server already processes each channel in a separate thread. As a result, you can get
15-fold speed over the sequential version assuming p = 15. Figure 1 describes this technique.
However, there is a big problem: even if there are adequate hardware resources (e.g.,
CPU cores), you cannot use more than 15-fold speedup. To avoid this roadblock, we have
to make the number of threads some how indpendent of the number of patients.
The standard solution to this problem is using a buffer where the p patient threads would
push requests. Now, there would be w threads, called worker threads, each communicating
with the server independently of each other through a dedicated request channel. As a result,
you can now decouple the speedup factor from the number of patients. Assuming that the
communication between the client and the server is the main bottleneck, you can now acheive
w times speedup, which is indpendent of p and potentially w p. Figure .2 demonstrates
this technique.
For this technique to work, you need a special and more compilcated buffer between the
patient threads and the worker threads. First, the buffer needs to be thread-safe; otherwise
simultaneous access from the producers (i.e., patient threads) and consumers (i.e., worker
threads) would lead to race condition. Second, the buffer must be made “bounded” so that
the memory footprint of the buffer is under check and does not grow to infinity. In summary,
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CSCE 313 Summer 2020
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Figure 1: First try to scaling PA1 performance - one thread per patient.
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Figure 2: Second try with a buffer - number of worker threads w is now independent of
number of patients p.
the buffer must be protected against “race-conditions”, “overflow” and “underflow”. Overflow can happen when the patient threads are much faster than the worker threads, while
underflow can happen under the opposite case. Use a BoundedBuffer class to solve all these
problems . See the class lectures to find out more about BoundedBuffer.
Client Requesting Data Points
The workers threads in this PA work as follows. Each worker thread pop a request from
the request buffer (i.e., the buffer between the patient threads and the worker threads) that
contains datamsg objects, sends it to the server, collects the response, and puts the response
in the patient’s (the patient no is extracted from the data message request) histogram.
There is a histogram per patient that keeps track of that patient’s statistics. Note that
multiple worker threads would potentially update the same histogram leading to another
race condition, which must be avoided by using mutual exclusion. Figure 3 shows the
structure.
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When requesting data messages, the program should take 4 command line arguments: n
for number of data items (in range [1, 15K]), p for number of patients (range [1, 15]), w for
number of worker threads (try between [50, 5000]), and b for bounded buffer size (range 1 to
a few hundred). For instance, the following command is requesting 15K data items each 2
persons (i.e, patients 1 and 2) using 100 threads, and using a bounded buffer of capacity 50
requests.
$./ client −n 15000 −p 2 −w 500 −b 50
Note that all these arguments are optional, meaning that they can be omitted, causing
their default values being used.
Notice that there is a total of p + w threads in this design: p patient threads and w
worker threads. All these threads must be running simultaneously for your program to work.
You cannot just have a huge request buffer where all requests would fit. Make sure to test
your program using b = 1 indicating the bounded buffer size is 1 - your program should work
perfectly fine (of course a bit slower) with this. Smaller b value along with high p, n increase
concurrency and thus manifest race condition bugs that are not visible otherwise. Make sure
to stress-test your program under these settings.
Client Requesting Files
You can also run the client for file requests. First, the client reqeusts the size of the file
using a special filemsg (like PA1). After that, instead of sending the filemsg requests
directly to the server, the client starts a thread that puts makes all the requests for this file
and pushes those to the request buffer. The worker threads pop those requests from teh
buffer, send those out to the server through their dedicated request channels, receives the
response, and writes those responses into the appropriate locations of the file. The structure
is shown in Figure 4. Note that while the progrm is running, there are w+1 threads working
simultaneously: 1 thread for making the requests and pushing them to the request buffer,
the other w threads for the workers, who keep taking from the request buffer and sending
those to the server.
Note that in this design, file chunks can be received out-of-order (earlier chunks arriving
later or vice versa). You must make your worker threads robust enough so that they do
not corrupt the file when they are writing to it simultaneously. There is a specific mode for
opening a file that would make this possible.
When requesting a flie, the client would take 3 command line arguments: w for the
number of worker threads, m for maximum buffer size to keep the file content in memory,
and f for file name. The first two are optional and the last argument (i.e, “-f”) is mandatory.
The following example command asks to download the file “file.bin” using 100 worker threads
and using a buffer capacity of 256 bytes.
./ client −w 100 −f test.bin −m 256
Capacity m indicates the maximum number of bytes from the file that can be sent back
from the server in each response. Note that the server needs to know how this value, which
would be passed from the client as a command line argument through the exec() function.
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CSCE 313 Summer 2020
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Figure 3: Structure of PA3 for data requests.
You should vary m and w and report the variation in runtime that you experience for
files of different sizes. Make sure to test your program using boundary conditions (e.g.,
m = 1, w = 1, or m = 1, w = 5000).
Implementing the BoundedBuffer
BoundedBuffer must use an STL queue of items to maintain the First-In-First-Out order.
Each item in the queue must be type-agnostic and binary-data-capable, which means you
cannot use std::string. Either std::vector<char or some other variable-length data
structure would be needed.
BoundedBuffer class should need 2 synchronization primitives: a mutex and two condition variables. You should not need any other data structures or types. You are not allowed
to use other primitives either. You should use std::mutex from standard C++ library as
your mutex and std::condition variable as condition variable. Note that pthread library
from POSIX is not allowed. That means you cannot use pthread t, pthread mutex t or
pthread cond t. You must stick with the standard C++ library so that, if need be, you can
run your code even in windows.
You will need one condition variable for guarding overflow, and another one for guarding
underflow. Each producer thread (i.e., request threads) waits for the buffer to get out of
overflow (i.e., buffer size is less then the maximum) encoded in condition # 1 and then pushes
an item. It also notifies the consumer threads (i.e., worker threads) by signaling condition
# 2 that data is now available. This wakes up all waiting consumer threads (if any) one
at a time. The logic for the consumer threads is similar with the difference that consumer
threads wait on condition # 2 and signals condition # 1. Please check the man pages and
the L11 slide set for reference.
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Figure 4: Structure of PA3 for file requests.
Assignment
Given Code
The given source package includes the files from PA1 (i.e., server.cpp, client.cpp, common.h/.cpp,
and FIFOreqchannel.cpp/.h). In addition, it now includes Histogram.h/cpp and HistogramCollection.h
both fully implemented for you. The Histogram class encapsulates histogram management
functionality. Note that you need to create a Histogram object for each patient, resulting in p
(i.e., p ∈ [1, 15]) Histograms. All these histograms are added to the HistogramCollection
object which maintains the list and provides a nice print() function to output the histogram values together. Finally, the package contains a template for the BoundedBuffer
class (.h/.cpp) that you have to fill out and use that properly in the client.cpp file.
Your Task
Your code must also incorporate the following modifications compared to PA1:
Your client program should accept all the command line arguments: n, p, w, b, m, f.
Based on whether the f argument was provided, the client chooses to request data or
a file. All the other arguments are optional.
Start all threads (e.g., p patient threads and w worker threads) and wait for the threads
to finish. Time your program under different setting and collect runtime for each
setting. You need to wait for all threads
For data requests, your client program should call HistogramCollection::print()
function at the end. If you program is working correctly, the final output should show
n for each person.
Your program should include a functional BoundedBuffer class that is thread-safe and
guarded against over-flow and under-flow.
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The server should accept another argument m for buffer capacity which should be
passed along from the client.
Bonus
You have the opportunity to gain bonus credit for this Programming Assignment. To gain
this bonus credit, you must implement a real-time histogram display for the requests being
processed.
Write a signal-handler function that clears the terminal window (system(“clear”) is an
easy way to do this) and then displays the output of either the HistogramCollection::print()
function or show how much of the file have been received so far in the form of percentage or
fraction.
In main, register your signal-handler function as the handler for SIGALRM (man 2
sigaction). Then, set up a timer to raise SIGALRM at 2-second intervals (man 2 timer
create, man 2 timer settime), so that your handler is invoked and displays the current
patient response totals and frequency counts approximately every 2 seconds. To do this, you
will need to make sure that your signal handler is given all the necessary parameters when
it catches a signal (man 7 sigevent). When all requests have been processed, stop the timer
(man 2 timer delete).
If you have succeeded, the result should look like a histogram table that stays in one
place in the terminal while its component values are updated to reflect the execution of the
underlying program. You can use global variables for the bonus part.
Note that this is an example of asynchronous/real-time programming where the program
performs certain operations based on the clock instead of in synchrnous manner. Such
technique is useful when a program itself is busy doing its main work, while the asynchronous
part is in charge of dealing with real-time events (e.g., printing something every few seconds,
wrap-up computation after a deadline expires).
Report
1. Data Requests: Make two graphs for the performance of your client program with
varying numbers of worker threads and varying size of request buffer (i.e. different
values of w and b) for n = 15K. Discuss how performance changes (or fails to change)
with each of them, and offer explanations for both. Do we see linear scaling on any of
the parameters?
2. File Request: Make two graphs for the performance of your client program with varying
numbers of worker threads and varying buffer capacity (i.e. different values of w and
m). Discuss how performance changes (or fails to change) with each of them, and offer
explanations for both. Do we see a linear scaling? Why or why not?
What to Turn In
The full solution directory including all cpp/h files and a makefile
Completed report
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Rubric
1. BoundedBuffer class (20 pts)
Your program cannot have a Semaphore class. Having one would result in 20 lost
points
2. Cleaning up fifo files and all dynamically allocated objects (10 pts)
3. Correct counts in the histogram (25 pts) for data requests
4. File Reqeusts (25 pts) with multiple threads
Binary files (15 pts)
Text files (10 pts)
5. No global variables are allowed (except for the bonus part). (5 points)
6. Report (15 pts)
Should show plots of runtime under varying n, b, w, m.
Having w < 500 will result in 5 lost points. You must find a platform that
supports 500 threads or more.
Requiring b = 3 ∗ n will result in 15 lost points, because that indicates that you
did not need any overflow or underflow checks.
7. Bonus: using timers to display the counts (10 pts)
If your implementation uses a separate thread instead of a signal handler, you
only get 5 bonus pts
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