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Principles of Programming Languages Programming Assignment 02

CS 3810 - Principles of Programming Languages
Programming Assignment 02

Introduction
In this activity you are asked to write an implementation for a Sudoku solver using the Haskell
programming language. Wikipedia has an article that explains the rules of the game if you never
played Sudoku. The solution for this problem is going to be built in incremental steps to
illustrate function programming capabilities. The picture below shows a typical Sudoku board
and its boxes (you should use the suggested numbering).
A Sudoku Board (source: Wikipedia) Sudoku Boxes (w/ identifications)
Get the code template (sudoku.hs) from here.
Types
Type synonyms in Haskell as we discussed in class allow assigning names to pre-existent types.
In this assignment you are required to use the following types (note that types are capitalized):
type Sequence = [Int]
type Board = [Sequence]
A Sequence is just a list of integers. You can think of a Sequence as a row, column, or box.
In Sudoku, a valid Sequence has 9 digits. We will use digit 0 in a Sequence to denote an
empty cell. Also, Sudoku requires that no Sequence should have repeated digits (with the
exception of digit 0).
A Board is a list of Sequence. A typical Sudoku board is a list of 9 Sequence values, each
representing a row and with size 9. The Sudoku board of the example used in the Introduction
section of this document could be modeled in Haskell in the following way:
board = [ [ 5, 3, 0, 0, 7, 0, 0, 0, 0],
[ 6, 0, 0, 1, 9, 5, 0, 0, 0],
[ 0, 9, 8, 0, 0, 0, 0, 6, 0],
[ 8, 0, 0, 0, 6, 0, 0, 0, 3],
[ 4, 0, 0, 8, 0, 3, 0, 0, 1],
[ 7, 0, 0, 0, 2, 0, 0, 0, 6],
[ 0, 6, 0, 0, 0, 0, 2, 8, 0],
[ 0, 0, 0, 4, 1, 9, 0, 0, 5],
[ 0, 0, 0, 0, 8, 0, 0, 7, 9] ]
Helper Functions
Begin your project studying the code (and examples) of the two helper functions toInt and
toIntList described and implemented in the provided code template.
Getter Functions
Implement the following “getter” functions based on their descriptions and examples written as
comments in the provided code template.
● getBoard :: [Char] - Board
● getNRows :: Board - Int
● getNCols :: Board - Int
● getBox :: Board - Int - Int - Sequence
● getEmptySpot :: Board - (Int, Int)
Predicate Functions
Implement the following “predicate” functions based on their descriptions and examples written
as comments in the provided code template.
● isGridValid :: Board - Bool
● isSequenceValid :: Sequence - Bool
● areRowsValid :: Board - Bool
● areColsValid :: Board - Bool
● areBoxesValid :: Board - Bool
● isValid :: Board - Bool
● isCompleted :: Board - Bool
● isSolved :: Board - Bool
Setter Functions
Implement the following “setter” functions based on their descriptions and examples written as
comments in the provided code template.
● setRowAt :: Sequence - Int - Int - Sequence
● setBoardAt :: Board - Int - Int - Int - Board
● buildChoices :: Board - Int - Int - [Board]
Main Function
Below are the three to do’s left for you to implement in main:
● validate the command-line and get the file name containing the board;
● read the contents of the board file into a string;
● create a board from the contents string board;
● use solve to find the solutions, disconsidering the ones that are [[]]; and
● print the solutions found.
Testing
Five sudoku boards are given for you to test here:
● “sudoku0.txt” is the configuration shown in the Introduction section of this document and
it has only one solution
● “sudoku1.txt”, “sudoku2.txt”, and “sudoku3.txt” also have only one solution;
● “sudoku4.txt” has two solutions
● “sudoku5.txt” is the hardest one and it has at least one solution;
● “sudoku6.xt” is invalid.
Submission
For this assignment you just need to submit the sudoku.hs file through Blackboard.
Rubric
● getBoard :: [Char] - Board
● getNRows :: Board - Int
● getNCols :: Board - Int
● getBox :: Board - Int - Int - Sequence
● getEmptySpot :: Board - (Int, Int)
● isGridValid :: Board - Bool
● isSequenceValid :: Sequence - Bool
● areRowsValid :: Board - Bool
● areColsValid :: Board - Bool
● areBoxesValid :: Board - Bool
● isValid :: Board - Bool
● isCompleted :: Board - Bool
● isSolved :: Board - Bool
● setRowAt :: Sequence - Int - Int - Sequence
● setBoardAt :: Board - Int - Int - Int - Board
● buildChoices :: Board - Int - Int - [Board]
● main 5 to do’s
+5 points for each function (max +80)
+20 points for main
Extra Credit
If you are done with the implementation, I am willing to give you UP TO 10 extra points on this
assignment if you also submit a second implementation OF YOUR OWN (not just grabbed and
adapted with small modifications from the Internet) that is more haskellian than the suggested
implementation. By haskellian I mean an implementation that uses specific features found in
Haskell such as function composition, laziness of evaluation, immutability of variables and
purity of functions. The second source code that you will have to submit in order to get the extra
points must be named my_sudoku.hs and it should have a header comment explaining your
approach to the problem and why do you think your solution is more haskellian than the one
provided. The instructor will use his own discretion to decide how much extra points your
solution deserves, based on the quality of the code, approach and reasoning.

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