Starting from:

$29.99

Project 3 - Deep Reinforcement Learning

COMP9444 Neural Networks and Deep Learning

Project 3 - Deep Reinforcement Learning

Marks: 15% of final assessment
Introduction
In this assignment we will implement a Deep Reinforcement Learning algorithm on some
classic control tasks in the OpenAI AI-Gym Environment. Specifically, we will
implement Q-Learning using a Neural Network as an approximator for the Q-function,
with experience replay.
There are no constraints on the structure or complexity of network to be implemented,
and marks are awarded on the basis of the learning speed and generality of your final
model.
Because we are not operating on raw pixel values but already encoded state values, the
training time for this assignment is relatively short, and each problem should only require
approximately 15 minutes on a standard laptop PC.
Preliminaries
We will be using the AI-Gym environment provided by OpenAI to test our algorithms. AI
Gym is a toolkit that exposes a series of high-level function calls to common environment
simulations used to benchmark RL algorithms. All AI Gym function calls required for
this assignment have been implemented in the skeleton code provided, however it would
be a good idea to understand the basic functionality by reading through the getting started
guide.
You can install AI Gym by running
pip install gym
or, if you need admin privileges to install python packages:
sudo -H pip install gym
This will install all environments in the "toy_text", "algorithmic", and "classic_control"
categories. We will only be using those in "classic_control" If you want to only install the
classic_control environments, to save disk space or to keep your installed packages at a
minimum, you can run;
pip install 'gym[classic_control]'
(prepend sudo -H if needed)
To test if the required environments have been installed correctly, run (in a python
interpreter);
import gym
env = gym.make('CartPole-v0')
env.reset()
env.render()
You should then be able to see a still-frame render of the cart pole environment.
Next, download the starter code from hw3/src (or src.zip)
neural_Qtrain.py Skeleton code - all functionality will be implemented in this file
How to run the code
The structure of this assignment is somewhat different to Assignment 1 and 2. Instead of
functions to implement in a separate file, you have been given a partially completed
python script.
Once you have implemented the unfinished parts of the script, you can run the code the
same way you have with python3 neural_Qtrain.py. However, you can also call
your main() function from another file, or invoke it from the command line if you wish to
pass in specific argument values.
If running from the command line, navigate to the directory where the file is located and
call the file like so:
$ python neural_Qtrain.py "CartPole-v0"
Would run the cartpole environment.
Alternatively, you can run the code interactively in ipython with e.g.
$ ipython
 In [1]: import neural_Qtrain.py as qlearn
 env, state_dim, action_dim, network_vars = qlearn.setup()
 In [2]: qlearn.qtrain(env, state_dim, action_dim, *network_vars, render=True,
num_episodes=5)
You can then run qlearn.qtrain() again with different values for "render",
"num_episodes", etc. without re-initialising your network.
Tasks
We will be implementing Neural Q-Learning with experience replay. The details of this
algorithm can be found in the Deep Reinforcement Learning lecture slides - page 12.
Task 1
The first task is to complete the skeleton implementation for learning on the cart-pole task
(https://github.com/openai/gym/wiki/CartPole-v0). Sections of code that require
completion are marked with comments containing # TO IMPLEMENT:. There is also
generally a larger comment above these sections detailing the functionality required.
Note that there is a general structure of the network and batches implied by the skeleton
code. A working solution can be implemented only by adding the marked sections of
code. This will allow for a standard implementation of Neural Q-learning with experience
replay, however you are free to alter other sections of the skeleton code if you wish to
implement a different network structure, such as feeding both the state and action values
as initial inputs to the network. Just ensure that your code conforms to the api of the
functions provided, i.e. don't change the function signatures of any of the functions in
neural_Qtrain.py
After implementing the required functionality you should experiment with the
hyperparameter settings so as to minimize the training time.
This task will be assessed on the speed with which it is able to learn the cart pole
environment. Here, "speed" refers to the average training time, in terms of number of
steps/episodes in the environment
N.B. while experimenting, you can set render=False to reduce the wall clock training
time, but this will mean you won't be able to visually monitor progress. Please ensure you
are not rendering your environment if render is set to False, as it will slow the test code.
Marks will be deducted for failing to do this.
Task 2: Generalization
The aim of the second task is to generalize your algorithm so it will also work on other
environments, including mountain-car andinverted-pendulum.
Copy your file from Task 1 to a new file named neural_Qtrain_gen.py, and try running
your code on the (old and) new environments, by typing:
 $ python neural_Qtrain_gen.py "CartPole-v0"
 $ python neural_Qtrain_gen.py "MountainCar-v0"
 $ python neural_Qtrain_gen.py "Pendulum-v0"
You will most likely find that performance is very brittle, and that significant
hyperparameter tuning is required for each environment. This is due to several limitations
of the Task 1 model, with the most significant being that initially, the Q-network is being
trained on Q-targets that have not yet stabilized. This newly updated network then
produces the next Q-targets and "chases it's own tail", causing large spikes in the loss
function.
To fix this, implement a "target network" that is used to calculate the one-step lookahead
Q-Values and is only updated after a certain number of episodes. Updates should be
simply copying the weights of the value network. For more information, see page 16 of
the Deep Reinforcement Learning slides. This will increase training time proportionally
to the update delay, but should also significantly increase the generalization performance.
You are allowed to make changes to any code outside the setup() and main() functions to
achieve this - however you should ensure the function signatures for the existing
functions remain the same. Adding additional global variables is also allowed.
For the Pendulum-v0 environment:
1. You will need some modifications for the pendulum environment as it uses a
continuous action space - some hints are provided in the docstring for the init
function, so that the same code may be used for discrete and (discretized)
continuous action spaces
2. You may want to change the value of the max_steps argument while
experimenting, as it limits the length of episodes.
This task will be assessed on the average training speed (by episodes) on a number of the
classic control tasks, including the three mentioned above.
Groups
This assignment may be done individually, or in groups of two students. Groups are
defined by a number called hw3group. For convenience, we have initially set hw3group
equal to hw2group, on the assumption that you would be working in the same groups as
for Assignment 2. If you decide that you want to form a new group, or split an existing
group into two individuals, send an email toblair@cse.unsw.edu.au and we will modify
hw3group accordingly.
Submission
You should submit the assignment with
give cs9444 hw3 neural_Qtrain.py neural_Qtrain_gen.py
You can submit as many times as you like - later submissions will overwrite earlier ones,
and submissions by either group member will overwrite those of the other. You can check
that your submission has been received by using the following command:
9444 classrun -check
The submission deadline is Sunday 29 October, 23:59.
15% penalty will be applied to the (maximum) mark for every 24 hours late after the
deadline.
Additional information may be found in the FAQ and will be considered as part of the
specification for the project.
Questions relating to the project can also be posted to the Forums on the course Web
page.
If you have a question that has not already been answered on the FAQ or the
MessageBoard, you can email it toalex.long@student.unsw.edu.au
You should always adhere to good coding practices and style. In general, a program that
attempts a substantial part of the job but does that part correctly will receive more marks
than one attempting to do the entire job but with many errors.

Good luck!

More products