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Project One: Hangman
Motivation
This project will give you experience in using basic C++ constructs including I/O, arithmetic
operators, branch, and loop.
Introduction
Hangman is a guessing game. The player needs to guess a word by suggesting letters. At the
beginning of the game, a random word is selected from a dictionary and displayed as a sequence
of dashes, one for each letter of the word, separated by a space for legibility. For instance, for the
word “hangman”:
_ _ _ _ _ _ _
During one turn, the player chooses one letter. If it appears in the word, the display is updated
and shows where it appears in the word. For instance, if ‘a’ is selected:
_ a _ _ _ a _
If the letter does not appear in the word, the score, which represents the number of erroneous
trials, is increased by one. The initial score is zero.
When the score reaches 10, the game is over and the player has lost. If after the letter selection
all the letters of the word have been revealed, the player has won. Otherwise, the player chooses
another letter.
Programming Assignment
You will implement a program for this game.
Input/Output
Your program should first display a randomly chosen word (called W) with each of its letters
replaced by dashes. Then it will repeatedly prompt for a character until it reads a letter from ‘a’
to ‘z’ (it only accepts lowercase letters) that have not been proposed before:
“Please enter a letter (a-z): ”
The score is incremented by one if the read letter does not appear in word W. If the score reaches
10, the word is revealed and the game ends with the following message “You lost!”. If all
the letters of word W have been guessed, the word is revealed and the game ends with the
following message “You won!”. Otherwise, your program outputs the state of the game: the
score is printed, then the word is displayed again such that each letter that has been guessed is
printed normally and the other letters are replaced by ‘_’, and finally your program also displays
all the characters that have been proposed and that do not belong to the word (in alphabetic order,
separated by one space). Then the program loops and asks for another letter.
Note: Our online judge ignores the trailing spaces in a line. Thus, it does not matter whether in
your output you put a space or not at the end of any line. If the user inputs an illegal character, it
is ignored and the program outputs the current state of the game (see examples below).
Here is one example of a possible play:
Score: 0
_ _ _
Already proposed characters:
Please enter a letter (a-z): a
Score: 1
_ _ _
Already proposed characters:
a
Please enter a letter (a-z): e
Score: 1
_ e _
Already proposed characters:
a
Please enter a letter (a-z): {
Score: 1
_ e _
Already proposed characters:
a
Please enter a letter (a-z): E
Score: 1
_ e _
Already proposed characters:
a
Please enter a letter (a-z): i
Score: 2
_ e _
Already proposed characters:
a i
Please enter a letter (a-z): e
Score: 2
_ e _
Already proposed characters:
a i
Please enter a letter (a-z): s
Score: 2
_ e s
Already proposed characters:
a i
Please enter a letter (a-z): y
The word was: yes
You won!
Here is another example of a possible play:
Score: 0
_ _ _
Already proposed characters:
Please enter a letter (a-z): a
Score: 1
_ _ _
Already proposed characters:
a
Please enter a letter (a-z): b
Score: 2
_ _ _
Already proposed characters:
a b
Please enter a letter (a-z): c
...
Score: 9
_ e _
Already proposed characters:
a b c d f g h i j
Please enter a letter (a-z): h
The word was: yes
You lost!
Implementation Requirements
You should put all the functions you write in a single file, called p1.cpp. You may only
include <iostream (e.g., cin, cout). No other system header files may be included, and
you may not make any call to any function in any other library.
The list of words used by your program is provided in a header file p1.h that we provide. It
defines two variables words and nWords. The former corresponds to an array of C strings that
contains all the words your program can use and the latter corresponds to the number of words.
Therefore, you should have the following line include “p1.h” on the top of your file
p1.cpp.
The header file p1.h also includes functions (declared and defined in rand.h and rand.cpp,
which are also provided) to generate (pseudo)random numbers. To select a random integer, you
can use the function p1_rand() that returns a (pseudo)random int. For example, to obtain a
number between 1 and 100, you can use p1_rand()%100+1. Before using the function
p1_rand(), the function p1_srand(seed) is generally called with an integer seed to
initialize the pseudorandom sequence. Parameter seed is generally taken as equal to
time(NULL) from the ctime library. However, to simplify testing, we require you to ask the
user to input the seed at the start of the program (after printing this message first: “Please
input seed: ”) and then make the following call just after getting the input seed from the
user: p1_srand(seed). This way, Online Judge can control the selection of the word.
Recall that a character is encoded in ASCII (e.g., ‘a’ == 97 or ‘<’ == 60) and can also be
seen as a number between 0 and 255. Therefore ‘b’ – ‘a’ == 1.
Compiling and Testing
To compile, type the following Linux command:
g++ -Wall -o p1 p1.cpp rand.cpp
You should test your program extensively.
Submitting and Due Date
You need to submit p1.cpp, rand.cpp, p1.h and rand.h. Please name p1.cpp exactly
like this, and do not modify the codes we provide. They should be submitted via Online Judge
system. Please see the announcement from the TAs for details about submission.
The due date is 11:59 pm on June 3rd, 2018.
Grading
Your program will be graded along three criteria:
1. Functional Correctness
2. Implementation Constraints
3. General Style
An example of Functional Correctness is whether or not you produce the correct output.
Implementation Constraints checks whether you stick to the implementation requirements.
General Style speaks to the cleanliness and readability of your code. We don't need you to follow
any particular style, as long as your style is consistent and clear. Some typical style requirements
include: 1) appropriate use of indenting and white space, 2) program appropriately split into
subroutines, 3) variable and function names that reflect their uses, and 4) informative comments
at the head of each function.