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Project: Softball Players – Part 1 

Project: Softball Players – Part 1 
Deliverables
Your project files should be submitted to Web-CAT by the due date and time specified. Note that
there is also an optional Skeleton Code assignment which will indicate level of coverage your tests
have achieved (there is no late penalty since the skeleton code assignment is ungraded for this
project). The files you submit to skeleton code assignment may be incomplete in the sense that
method bodies have at least a return statement if applicable or they may be essentially completed
files. In order to avoid a late penalty for the project, you must submit your completed code files to
Web-CAT no later than 11:59 PM on the due date for the completed code assignment. If you are
unable to submit via Web-CAT, you should e-mail your project Java files in a zip file to your TA
before the deadline. The grades for the Completed Code submission will be determined by the tests
that you pass or fail in your test files and by the level of coverage attained in your source files as well
as usual correctness tests in Web-CAT.
 Files to submit to Web-CAT:
• SoftballPlayer.java
• Outfielder.java, OutfielderTest.java
• Infielder.java, InfielderTest.java
• Pitcher.java, PitcherTest.java
• ReliefPitcher.java, ReliefPitcherTest.java
• (Optional) SoftballPlayersPart1.java, SoftballPlayersPart1Test.java
Specifications
Overview: This project is the first of three that will involve the rating and reporting for softball
players. You will develop Java classes that represent categories of softball players including
outfielders, infielders, pitchers and relief pitchers. You may also want to develop an optional driver
class with a main method. As you develop each class, you should create the associated JUnit test file
with the required test methods to ensure the classes and methods meet the specifications. You should
create a jGRASP project upfront and then add the source and test files as they are created. All of your
files should be in a single folder. Below is the UML class diagram for the required classes which
shows the inheritance relationships. The “other” dependency (red dashed line) is for ReliefPitcher
using the constant BASE_RATING in SoftballPlayer. This is not shown for the other subclasses
because they already have a dependency arrow drawn directly to SoftballPlayer.
Project: Softball Players – Part 1 Page 2 of 9
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You should read through the remainder of this assignment before you start coding.
• SoftballPlayer.java
Requirements: Create an abstract SoftballPlayer class that stores softball player data and
provides methods to access the data.
Design: The SoftballPlayer class has fields, a constructor, and methods as outlined below.
(1) Fields:
instance variables (protected) for: (1) the player’s number of type String, (2) the player’s
name of type String, (3) the player’s position of type String, (4) the player’s specialization
factor of type double, and (5) the player’s batting average of type double.
class variable (protected static) for the count of SoftballPlayer objects that have been
created; set to zero when declared and incremented in the constructor.
constant (public static final) for BASE_RATING of type int with value 10.
[Except for the public constant, BASE_RATING, these variables should be declared with the
protected access modifier so that they are accessible in the subclasses of SoftballPlayer.]
These are the only fields that this class should have.
(2) Constructor: The SoftballPlayer class must contain a constructor that accepts five
parameters representing the instance variables (number, name, position, specialization factor,
and batting average) and then assigns them as appropriate. Since this class is abstract, the
constructor will be called from the subclasses of SoftballPlayer using super and the parameter
list. The count field should be incremented in the constructor.
(3) Methods: Usually a class provides methods to access (or read) and modify each of its
instance variables (known as get and set methods) along with any other required methods. At
minimum you will need the following methods.
o getNumber: Accepts no parameters and returns a String representing the number.
o setNumber: Accepts a String representing the number, sets the field, and returns
nothing.
o getName: Accepts no parameters and returns a String representing the name.
o setName: Accepts a String representing the name, sets the field, and returns nothing.
o getPosition: Accepts no parameters and returns a String representing the position.
o setPosition: Accepts a String representing the position, sets the field, and returns
nothing.
o getBattingAvg: Accepts no parameters and returns a double representing batting
average.
o setBattingAvg: Accepts a double representing the batting average, sets the field,
and returns nothing.
o getSpecializationFactor: Accepts no parameters and returns a double
representing the specialization factor.
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Page 3 of 9
o setSpecializationFactor: Accepts a double representing the specialization
factor, sets the field, and returns nothing.
o getCount: Accepts no parameters and returns an int representing the count. Since
count is static, this method should be static as well.
o resetCount: Accepts no parameters, resets count to zero, and returns nothing. Since
count is static, this method should be static as well.
o stats: accepts no parameters and returns a String representing the batting average (use
pattern ".000"). This should be called in the toString method below to get the batting
average. See the Outfielder class below for an example of batting average .375 in the
toString result. Note that Subclasses Pitcher and ReliefPitcher should override this
method so that pitching statistics are returned instead of batting average; e.g., in the
toString result for Pitcher p3, stats() returns: 22 wins, 4 losses, 2.85 ERA
o toString: Returns a String describing the SoftballPlayer object. This method will be
inherited by the subclasses. This is the only toString method in this project; it should not
be overridden. This methed will call the stats method described above. For an example
of the toString result, see the Outfielder class below. Note that you can get the class
name for an instance c by calling c.getClass() [or if inside the class, this.getClass()].
o rating: An abstract method that accepts no parameters and returns a double
representing the rating of a softball player. Since this is abstract, each non-abstract
subclass must implement this method.
Code and Test: Since the SoftballPlayer class is abstract you cannot create instances of
SoftballPlayer upon which to call the methods. However, these methods will be inherited by the
subclasses of SoftballPlayer. You should consider first writing skeleton code for the methods in order
to compile SoftballPlayer so that you can create the first subclass described below. At this point you
can begin completing the methods in SoftballPlayer and writing the JUnit test methods for your
subclass that tests the methods in SoftballPlayer.
• Outfielder.java
Requirements: Derive the class Outfielder from SoftballPlayer.
Design: The Outfielder class has fields, a constructor, and methods as outlined below.
(1) Field: instance variable for outfielderFieldingAvg of type double. This variable should be
declared with the private access modifier. This is the only field that should be declared in
this class.
(2) Constructor: The Outfielder class must contain a constructor that accepts six parameters
representing the five instance fields in the SoftballPlayer class (number, name, position,
specialization factor, and batting average) and the one instance field outfielderFieldingAvg
declared in Outfielder. Since this class is a subclass of SoftballPlayer, the super constructor
should be called with field values for SoftballPlayer. The instance variable
outfielderFieldingAvg should be set with the last parameter. Below is an example of how
the constructor could be used to create an Outfielder object:
 Outfielder p1 = new Outfielder("32", "Pat Jones", "RF", 1.0, .375, .950);
Project: Softball Players – Part 1 Page 4 of 9
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(3) Methods: Usually a class provides methods to access (or read) and modify each of its
instance variables (known as get and set methods) along with any other required methods. At
minimum you will need the following methods.
o getOutfielderFieldingAvg: Accepts no parameters and returns a double
representing outfielderFieldingAvg.
o setOutfielderFieldingAvg: Accepts a double representing the
outfielderFieldingAvg, sets the field, and returns nothing.
o rating: Accepts no parameters and returns a double representing the rating for the
player calculated by multiplying BASE_RATING by the specialization factor, the batting
average, and outfielder fielding average.
o toString: There is no toString method in this class. When toString is invoked
on an instance of Outfielder, the toString method inherited from SoftballPlayer is called.
Below is an example of the toString result for Outfielder p1 as it is declared above. Note
that in the toString result below stats() is used to get the: .375
32 Pat Jones (RF) .375
Specialization Factor: 1.0 (class Outfielder) Rating: 3.562
Code and Test: As you implement the Outfielder class, you should compile and test it as
methods are created. Although you could use interactions, it should be more efficient to test by
creating appropriate JUnit test methods. You can now continue developing the methods in
SoftballPlayer (parent class of Outfielder). The test methods in OutfielderTest should be used to
test the methods in both SoftballPlayer and Outfielder. Remember, Outfielder is-a SoftballPlayer
which means Outfielder inherited the instance method defined in SoftballPlayer. Therefore, you
can create instances of Outfielder in order to test methods of the SoftballPlayer class. You may
also consider developing SoftballPlayersPart1 (page 7) in parallel with this class to aid in testing.

• Infielder.java
Requirements: Derive the class Infielder from SoftballPlayer.
Design: The Infielder class has a field, a constructor, and methods as outlined below.
(1) Field: instance variable for infielderFieldingAvg of type double. This variable should be
declared with the private access modifier. This is the only field that should be declared in
this class.
(2) Constructor: The Infielder class must contain a constructor that accepts six parameters
representing the five instance fields in the SoftballPlayer class (number, name, position,
specialization factor, and batting average) and the one instance field infielderFieldingAvg
declared in Infielder. Since this class is a subclass of SoftballPlayer, the super constructor
should be called with field values for SoftballPlayer. The instance variable
infielderFieldingAvg should be set with the last parameter. Below is an example of how the
constructor could be used to create an Infielder object:
 Infielder p2 = new Infielder("23", "Jackie Smith", "3B",
 1.25, .275, .850);
Project: Softball Players – Part 1 Page 5 of 9
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(3) Methods: Usually a class provides methods to access (or read) and modify each of its
instance variables (known as get and set methods) along with any other required methods. At
minimum you will need the following methods.
o getInfielderFieldingAvg: Accepts no parameters and returns a double
representing infielderFieldingAvg.
o setInfielderFieldingAvg: Accepts a double representing the
infielderFieldingAvg, sets the field, and returns nothing.
o rating: Accepts no parameters and returns a double representing the rating for the
player calculated by multiplying BASE_RATING by the specialization factor, batting
average, and infielder fielding average.
o toString: There is no toString method in this class. When toString is invoked
on an instance of Infielder, the toString method inherited from SoftballPlayer is called.
Below is an example of the toString result for Infielder p2 as it is declared above.
23 Jackie Smith (3B) .275
Specialization Factor: 1.25 (class Infielder) Rating: 2.922
Code and Test: As you implement the Infielder class, you should compile and test it as methods
are created. Although you could use interactions, it should be more efficient to test by creating
appropriate JUnit test methods. For example, as soon you have implemented and successfully
compiled the constructor, you should create an instance of Infielder in a JUnit test method in the
InfielderTest class and then run the test file. If you want to view your objects in the Canvas, set a
breakpoint in your test method the run Debug on the test file. When it stops at the breakpoint,
step until the object is created. Then open a canvas window using the canvas button at the top of
the Debug tab. After you drag the instance onto the canvas, you can examine it for correctness. If
you change the viewer to “toString” view, you can see the formatted toString value. You can also
enter the object variable name in interactions and press ENTER to see the toStrng value. Hint: If
you use the same variable names for objects in the test methods, you can use the menu button on
the viewer in the canvas to set “Scope Test” to “None”. This will allow you to use the same
canvas with multiple test methods. You may also consider developing SoftballPlayersPart1 (page
7) in parallel with this class to aid in testing.
• Pitcher.java
Requirements: Derive the class Pitcher from SoftballPlayer.
Design: The Pitcher class has a field, a constructor, and methods as outlined below.
(1) Field: instance variables for wins of type int, losses of type int, and era (a.k.a., earned run
average) of type double. These fields should be declared with the protected access modifier.
These are the only fields that should be declared in this class.
(2) Constructor: The Pitcher class must contain a constructor that accepts eight parameters
representing the five values for the instance fields in the SoftballPlayer class (number, name,
Project: Softball Players – Part 1 Page 6 of 9
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position, specialization factor, and batting average) and three for the instance fields declared
in Pitcher. Since this class is a subclass of SoftballPlayer, the super constructor should be
called with values for SoftballPlayer. The instance variables wins, losses, and era should be
set with the last three parameters. Below is an example of how the constructor could be used
to create a Pitcher object:
Pitcher p3 = new Pitcher("43", "Jo Williams", "RHP", 2.0, .125, 22, 4, 2.85);
(3) Methods: Usually a class provides methods to access (or read) and modify each of its
instance variables (known as get and set methods) along with any other required methods. At
minimum you will need the following methods.
o getWins: Accepts no parameters and returns an int representing wins.
o setWins: Accepts an int representing the wins, sets the field, and returns nothing.
o getLosses: Accepts no parameters and returns an int representing losses.
o setLosses: Accepts an int representing the losses, sets the field, and returns nothing.
o getEra: Accepts no parameters and returns a double representing era.
o setEra: Accepts a double representing era, sets the field, and returns nothing.
o rating: Accepts no parameters and returns a double representing the rating for the
player calculated by multiplying BASE_RATING by the specialization factor, (1 / (1 +
era)), and ((wins - losses) / 25.0).
o stats: accepts no parameters and returns a String representing the wins, losses, and
era. This should be called in inherited the toString method to get the pitcher stats that
follow the name and position. This method overrides the method declared in
SoftballPlayer so that pitching statistics are returned instead of batting average. Note that
in the toString result below stats() is used to get the: 22 wins, 4 losses, 2.85 ERA
o toString: There is no toString method in this class. When toString is invoked
on an instance of Pitcher, the toString method inherited from SoftballPlayer is called.
Below is an example of the toString result for Infielder p2 as it is declared above.
43 Jo Williams (RHP) 22 wins, 4 losses, 2.85 ERA
Specialization Factor: 2.0 (class Pitcher) Rating: 3.740
Code and Test: As you implement the Infielder class, you should compile and test it as methods
are created. For details, see Code and Test above for the Outfielder and Infielder classes. You
may also consider developing SoftballPlayersPart1 (page 7) in parallel with this class to aid in
testing.

• ReliefPitcher.java
Requirements: Derive the class ReliefPitcher from class Pitcher.
Design: The ReliefPitcher class has a field, a constructor, and methods as outlined below.
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(1) Field: instance variable for saves of type int. This field should be declared with the private
access modifier. This is the only field that should be declared in this class.
(2) Constructor: The ReliefPitcher class must contain a constructor that accepts nine parameters
representing the five values for the instance fields in the SoftballPlayer class (number, name,
position, specialization factor, and batting average), three for the instance fields declared in
Picher (wins, losses, and era), and one for the instance variable saves in ReliefPitcher. Since
this class is a subclass of Pitcher, the super constructor should be called with eight values for
the Pitcher constructor. The instance variable saves should be set with the last parameter.
Below is an example of how the constructor could be used to create a ReliefPitcher object:
 ReliefPitcher p4 = new ReliefPitcher("34", "Sammi James", "LHP",
 2.0, .125, 5, 4, 3.85, 17);
(3) Methods: Usually a class provides methods to access (or read) and modify each of its
instance variables (known as get and set methods) along with any other required methods. At
minimum you will need the following methods.
o getSaves: Accepts no parameters and returns an int representing saves.
o setSaves: Accepts an int representing saves, sets the field, and returns nothing.
o rating: Accepts no parameters and returns a double representing the rating for the
player calculated by multiplying BASE_RATING by the specialization factor, (1 / (1 +
era)), and ((wins - losses + saves) / 30.0).
o stats: accepts no parameters and returns a String representing the wins, losses, saves
and era. This should be called in the inherited toString method to get the relief pitcher
stats that follow the name and position. This method overrides the method declared in
Pitcher so that relief pitching statistics are returned instead of “regular” pitching statistics.
For example, in the toString result below stats() is used to get the:
5 wins, 4 losses, 17 saves, 3.85 ERA
o toString: There is no toString method in this class. When toString is invoked
on an instance of ReliefPitcher, the toString method inherited from Pitcher (which was
inherited from SoftballPlayer) is called. Below is an example of the toString result for
ReliefPitcher p4 as it is declared above.
34 Sammi James (LHP) 5 wins, 4 losses, 17 saves, 3.85 ERA
Specialization Factor: 2.0 (class ReliefPitcher) Rating: 2.474
Code and Test: As you implement the ReliefPitcher class, you should compile and test it as
methods are created. For details, see Code and Test above for the Outfielder and Infielder
classes. You may also consider developing SoftballPlayersPart1 (page 7) in parallel with this
class to aid in testing.
• SoftballPlayersPart1.java (Optional)
Requirements: Driver class with main method is optional but you may find it helpful.
Design: The SoftballPlayersPart1 class only has a main method as described below.
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The main method should be developed incrementally along with the classes above. For example,
when you have compiled SoftballPlayer and Outfielder, you can add statements to main that
create and print an instance of Outfielder. [Since SoftballPlayer is abstract you cannot create an
instance of it.] When main is completed, it should contain statements that create and print
instances of Outfielder, Infielder, Pitcher, and ReliefPitcher. Since printing the objects will not
show all of the details of the fields, you should also run SoftballPlayersPart1 in the canvas (or
debugger with a breakpoint) to examine the objects. Between steps you can use interactions to
invoke methods on the objects in the usual way. For example, if you create p1, p2, p3, and p4 as
described in the sections above and your main method is stopped between steps after p4 has been
created, you can enter the following in interactions to get the rating for the ReliefPitcher object.
M¼MMp4.rating()
MMMM2.4742268041237114
The output from main assuming you create print the four objects p1, p2, p3, and p4 as described
in the sections above is shown as below. Note that new lines were added by main to achieve the
spacing between objects.
32 Pat Jones (RF) .375
Specialization Factor: 1.0 (class Outfielder) Rating: 3.562
23 Jackie Smith (3B) .275
Specialization Factor: 1.25 (class Infielder) Rating: 2.922
43 Jo Williams (RHP) 22 wins, 4 losses, 2.85 ERA
Specialization Factor: 2.0 (class Pitcher) Rating: 3.740
34 Sammi James (LHP) 5 wins, 4 losses, 17 saves, 3.85 ERA
Specialization Factor: 2.0 (class ReliefPitcher) Rating: 2.474
Code and Test: After you have implemented the SoftballPlayersPart1 class, you should create
the test file SoftballPlayersPart1Test.java in the usual way. The only test method you need is one
that checks the class variable count that was declared in SoftballPlayer and inherited by each
subclass. In the test method, you should reset count, call your main method, then assert that
count is four (assuming that your main creates four objects from the SoftballPlayer hierarchy).
The following statements accomplish the test.
 SoftballPlayer.resetCount();
 SoftballPlayers1.main(null);
 Assert.assertEquals("Player.count should be 4. ",
 4, SoftballPlayer.getCount());
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Canvas for SoftballPlayerPart1
Below is an example of a jGRASP viewer canvas for SoftballPlayerPart1 that contains a viewer
for the class variable SoftballPlayer.count and two viewers for each of p1, p2, p3, and p4. The
first viewer for each is set to Basic viewer and the second is set to the toString viewer. The
canvas was created dragging instances from the debug tab into a new canvas window and setting
the appropriate viewer. Note that you will need to unfold one of the instances in the debug tab to
find the static variable count.

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