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Tic-Tac-Toe Tree Data Structures Assignment

Tic-Tac-Toe Tree
Data Structures Assignment
NTHU EE and CS

Overview
• Given
• A series of nodes representing the possible steps in Tic
tac toe.
• Task
• Convert the input data into a tree
• Report “Win” if there is a path in the tree with a
‘winning’ status
• Output the final game status
• Otherwise, report “Tie”.
• Print out the moves based on the Postorder Traversal method 
Specification
• Each node of the tree consists of:
• ID
• The parent node ID
• -1 represents null for root node
• The move
• Position (x,y) and the player mark {O, or X}
• To simplify the game, each node will only have at
most two possible children
• The player who succeeds in placing three of their
marks in a horizontal, vertical, or diagonal row wins
the game
(0,0) (1,0) (2,0)
(0,1) (1,1) (2,1)
(0,2) (1,2) (2,2)
x
y
Output
• If there is a 'winning’ path in the tree, ouput:
• ‘Win’, followed by new line
• The tic-tac-toe grid with the moves on the winning
path. Empty squares will be represented with ‘_’
.Positions are separated with whitespaces. There is
an endline at the end of each line.
• Else, output:
• ‘Tie’, followed by new line
• For each node, traversed in postorder traversal,
output:
• Position x, position y and Mark{O, X}, separated by
whitespaces, followed by new line
Sample Input 1
Number of nodes (≥ 1)
Steps
12
0 -1 1 1 O
1 0 0 0 X
2 0 2 2 X
3 1 2 0 O
4 1 0 2 O
5 2 2 0 O
6 2 0 2 O
7 3 0 2 X
8 3 0 1 X
9 4 2 0 X
10 4 1 0 X
11 8 0 2 O
ID
Parent ID Move
Tree Node Format
12
0 -1 1 1 O
1 0 0 0 X
2 0 2 2 X
3 1 2 0 O
4 1 0 2 O
5 2 2 0 O
6 2 0 2 O
7 3 0 2 X
8 3 0 1 X
9 4 2 0 X
10 4 1 0 X
11 8 0 2 O
ID X Pos Y Pos Mark
1
st Child 2
nd Child
0 1 1 O
1
st 2
nd
1 0 0 X
1
st 2
nd
2 2 2 X
1
st 2
nd
3 2 0 O
1
st 2
nd
4 0 2 O
1
st 2
nd
5 2 0 O
1
st 2
nd
6 0 2 O
1
st 2
nd
7 0 2 X
1
st 2
nd
8 0 1 X
1
st 2
nd
9 2 0 X
1
st 2
nd
10 1 0 X
1
st 2
nd
11 0 2 O
1
st 2
nd
Winning path
X _ O
X O _
O _ _
Winning tic-tac-toe
Sample Output 1
Win
X _ O
X O _
O _ _
Sample Input 2
Number of nodes (≥ 1)
Steps
13
0 -1 1 1 O
1 0 0 0 X
2 0 2 2 X
3 1 2 0 O
4 1 0 2 O
5 2 2 0 O
6 2 0 2 O
7 3 0 2 X
8 3 2 2 X
9 4 2 0 X
10 4 1 0 X
11 7 0 1 O
12 11 1 2 X 
Tree Node Format
ID X Pos Y Pos Mark
1
st Child 2
nd Child
0 1 1 O
1
st 2
nd
1 0 0 X
1
st 2
nd
2 2 2 X
1
st 2
nd
3 2 0 O
1
st 2
nd
4 0 2 O
1
st 2
nd
5 2 0 O
1
st 2
nd
6 0 2 O
1
st 2
nd
7 0 2 X
1
st 2
nd
8 2 2 X
1
st 2
nd
9 2 0 X
1
st 2
nd
10 1 0 X
1
st 2
nd
11 0 1 O
1
st 2
nd
13
0 -1 1 1 O
1 0 0 0 X
2 0 2 2 X
3 1 2 0 O
4 1 0 2 O
5 2 2 0 O
6 2 0 2 O
7 3 0 2 X
8 3 2 2 X
9 4 2 0 X
10 4 1 0 X
11 7 0 1 O
12 11 1 2 X
12 1 2 X
1
st 2
nd
Sample Output 2
Tie
1 2 X
0 1 O
0 2 X
2 2 X
2 0 O
2 0 X
1 0 X
0 2 O
0 0 X
2 0 O
0 2 O
2 2 X
1 1 O
Notes
• A tree will have at most one 'winning’ path
• You don't need to keep track whose turn it is to
move {X,O}
• The resulting trees will not be balanced, full nor
complete

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