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3D Game Specifications,

3D Game Specifications, 
• Reread the 2D game specifications for general things I’ll look for in your game. However, since 3D is generally much harder than 2D, much less is expected of your game. Splash screens, scoreboards, health bars, and most of the other non-diegetic material does not have to be implemented. One interesting level is plenty. • If you’ve used images, sounds, or other resources, make sure you pack them into your blend file with the File-External Data-Pack All into .blend menu item. To make sure you’ve done this you may want to try to open your game on a different computer before submitting it. Or just move or delete all the folders with resources and reopen your game. • Set up a new screen layout, called PlayGame, by pressing the +-key on the drop-down menu that has the builtin screen layouts (Default, Animation, etc.), renaming it, and then setting it up with just one large 3D window on the left, and a narrow text window on the right, as in this figure:
Set up the 3D window so it is ready to play with a single press of the P-key: textured mode, camera view, etc. You can provide the name, in-game help, etc. in the text window, so that the manual does not have to be consulted. • Save the game in this configuration! So that when I open it this will be the first thing I see. • Also produce a user’s manual, as before, nicely formatted. Please let me know here all the special features and glorious whatnots you put in your game; tell me what you spent your time on, so I won’t miss it when I’m deciding your grade. A programmer’s guide is not necessary unless you wrote code (python scripts) for your game.

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